Shader: Add module resolver + use modules for engine shaders
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include/Nazara/Shader/ShaderModuleResolver.hpp
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40
include/Nazara/Shader/ShaderModuleResolver.hpp
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Shader module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SHADER_SHADERMODULERESOLVER_HPP
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#define NAZARA_SHADER_SHADERMODULERESOLVER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <memory>
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#include <string>
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#include <vector>
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namespace Nz
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{
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namespace ShaderAst
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{
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using ModulePtr = std::shared_ptr<class Module>;
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}
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class NAZARA_SHADER_API ShaderModuleResolver
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{
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public:
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ShaderModuleResolver() = default;
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ShaderModuleResolver(const ShaderModuleResolver&) = default;
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ShaderModuleResolver(ShaderModuleResolver&&) = default;
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virtual ~ShaderModuleResolver();
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virtual ShaderAst::ModulePtr Resolve(const std::vector<std::string>& /*modulePath*/) = 0;
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ShaderModuleResolver& operator=(const ShaderModuleResolver&) = default;
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ShaderModuleResolver& operator=(ShaderModuleResolver&&) = default;
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};
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}
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#include <Nazara/Shader/ShaderModuleResolver.inl>
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#endif // NAZARA_SHADER_SHADERMODULERESOLVER_HPP
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