Shader: Add module resolver + use modules for engine shaders
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@@ -57,6 +57,7 @@ namespace Nz
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{
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ShaderWriter::States states;
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states.optionValues = config.optionValues;
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states.shaderModuleResolver = Graphics::Instance()->GetShaderModuleResolver();
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std::shared_ptr<ShaderModule> stage = Graphics::Instance()->GetRenderDevice()->InstantiateShaderModule(m_shaderStages, *m_shaderModule, std::move(states));
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