Removed support for OpenGL 2

Former-commit-id: e796c333d6c2ef0550ff4427d36dcfbaf00ef924
This commit is contained in:
Lynix
2015-01-30 15:39:25 +01:00
parent 993b2e4145
commit db4a499151
30 changed files with 160 additions and 1151 deletions

View File

@@ -16,21 +16,22 @@
namespace
{
const nzUInt8 r_coreFragmentShader[] = {
const nzUInt8 r_basicFragmentShader[] = {
#include <Nazara/Graphics/Resources/Shaders/Basic/core.frag.h>
};
const nzUInt8 r_coreVertexShader[] = {
const nzUInt8 r_basicVertexShader[] = {
#include <Nazara/Graphics/Resources/Shaders/Basic/core.vert.h>
};
const nzUInt8 r_compatibilityFragmentShader[] = {
#include <Nazara/Graphics/Resources/Shaders/Basic/compatibility.frag.h>
const nzUInt8 r_phongLightingFragmentShader[] = {
#include <Nazara/Graphics/Resources/Shaders/PhongLighting/core.frag.h>
};
const nzUInt8 r_compatibilityVertexShader[] = {
#include <Nazara/Graphics/Resources/Shaders/Basic/compatibility.vert.h>
const nzUInt8 r_phongLightingVertexShader[] = {
#include <Nazara/Graphics/Resources/Shaders/PhongLighting/core.vert.h>
};
}
bool NzMaterialParams::IsValid() const
@@ -722,24 +723,12 @@ bool NzMaterial::Initialize()
return false;
}
bool glsl140 = (NzOpenGL::GetGLSLVersion() >= 140);
// Basic shader
{
NzUberShaderPreprocessorRef uberShader = NzUberShaderPreprocessor::New();
NzString fragmentShader;
NzString vertexShader;
if (glsl140)
{
fragmentShader.Set(reinterpret_cast<const char*>(r_coreFragmentShader), sizeof(r_coreFragmentShader));
vertexShader.Set(reinterpret_cast<const char*>(r_coreVertexShader), sizeof(r_coreVertexShader));
}
else
{
fragmentShader.Set(reinterpret_cast<const char*>(r_compatibilityFragmentShader), sizeof(r_compatibilityFragmentShader));
vertexShader.Set(reinterpret_cast<const char*>(r_compatibilityVertexShader), sizeof(r_compatibilityVertexShader));
}
NzString fragmentShader(reinterpret_cast<const char*>(r_basicFragmentShader), sizeof(r_basicFragmentShader));
NzString vertexShader(reinterpret_cast<const char*>(r_basicVertexShader), sizeof(r_basicVertexShader));
uberShader->SetShader(nzShaderStage_Fragment, fragmentShader, "FLAG_TEXTUREOVERLAY ALPHA_MAPPING ALPHA_TEST AUTO_TEXCOORDS DIFFUSE_MAPPING");
uberShader->SetShader(nzShaderStage_Vertex, vertexShader, "FLAG_BILLBOARD FLAG_INSTANCING FLAG_VERTEXCOLOR TEXTURE_MAPPING TRANSFORM UNIFORM_VERTEX_DEPTH");
@@ -751,34 +740,8 @@ bool NzMaterial::Initialize()
{
NzUberShaderPreprocessorRef uberShader = NzUberShaderPreprocessor::New();
NzString fragmentShader;
NzString vertexShader;
if (glsl140)
{
const nzUInt8 coreFragmentShader[] = {
#include <Nazara/Graphics/Resources/Shaders/PhongLighting/core.frag.h>
};
const nzUInt8 coreVertexShader[] = {
#include <Nazara/Graphics/Resources/Shaders/PhongLighting/core.vert.h>
};
fragmentShader.Set(reinterpret_cast<const char*>(coreFragmentShader), sizeof(coreFragmentShader));
vertexShader.Set(reinterpret_cast<const char*>(coreVertexShader), sizeof(coreVertexShader));
}
else
{
const nzUInt8 compatibilityFragmentShader[] = {
#include <Nazara/Graphics/Resources/Shaders/PhongLighting/compatibility.frag.h>
};
const nzUInt8 compatibilityVertexShader[] = {
#include <Nazara/Graphics/Resources/Shaders/PhongLighting/compatibility.vert.h>
};
fragmentShader.Set(reinterpret_cast<const char*>(compatibilityFragmentShader), sizeof(compatibilityFragmentShader));
vertexShader.Set(reinterpret_cast<const char*>(compatibilityVertexShader), sizeof(compatibilityVertexShader));
}
NzString fragmentShader(reinterpret_cast<const char*>(r_phongLightingFragmentShader), sizeof(r_phongLightingFragmentShader));
NzString vertexShader(reinterpret_cast<const char*>(r_phongLightingVertexShader), sizeof(r_phongLightingVertexShader));
uberShader->SetShader(nzShaderStage_Fragment, fragmentShader, "FLAG_DEFERRED FLAG_TEXTUREOVERLAY ALPHA_MAPPING ALPHA_TEST AUTO_TEXCOORDS DIFFUSE_MAPPING EMISSIVE_MAPPING LIGHTING NORMAL_MAPPING PARALLAX_MAPPING SPECULAR_MAPPING");
uberShader->SetShader(nzShaderStage_Vertex, vertexShader, "FLAG_BILLBOARD FLAG_DEFERRED FLAG_INSTANCING FLAG_VERTEXCOLOR COMPUTE_TBNMATRIX LIGHTING PARALLAX_MAPPING TEXTURE_MAPPING TRANSFORM UNIFORM_VERTEX_DEPTH");