Removed support for OpenGL 2
Former-commit-id: e796c333d6c2ef0550ff4427d36dcfbaf00ef924
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@@ -16,21 +16,22 @@
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namespace
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{
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const nzUInt8 r_coreFragmentShader[] = {
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const nzUInt8 r_basicFragmentShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/Basic/core.frag.h>
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};
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const nzUInt8 r_coreVertexShader[] = {
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const nzUInt8 r_basicVertexShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/Basic/core.vert.h>
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};
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const nzUInt8 r_compatibilityFragmentShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/Basic/compatibility.frag.h>
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const nzUInt8 r_phongLightingFragmentShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/PhongLighting/core.frag.h>
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};
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const nzUInt8 r_compatibilityVertexShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/Basic/compatibility.vert.h>
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const nzUInt8 r_phongLightingVertexShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/PhongLighting/core.vert.h>
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};
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}
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bool NzMaterialParams::IsValid() const
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@@ -722,24 +723,12 @@ bool NzMaterial::Initialize()
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return false;
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}
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bool glsl140 = (NzOpenGL::GetGLSLVersion() >= 140);
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// Basic shader
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{
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NzUberShaderPreprocessorRef uberShader = NzUberShaderPreprocessor::New();
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NzString fragmentShader;
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NzString vertexShader;
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if (glsl140)
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{
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fragmentShader.Set(reinterpret_cast<const char*>(r_coreFragmentShader), sizeof(r_coreFragmentShader));
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vertexShader.Set(reinterpret_cast<const char*>(r_coreVertexShader), sizeof(r_coreVertexShader));
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}
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else
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{
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fragmentShader.Set(reinterpret_cast<const char*>(r_compatibilityFragmentShader), sizeof(r_compatibilityFragmentShader));
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vertexShader.Set(reinterpret_cast<const char*>(r_compatibilityVertexShader), sizeof(r_compatibilityVertexShader));
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}
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NzString fragmentShader(reinterpret_cast<const char*>(r_basicFragmentShader), sizeof(r_basicFragmentShader));
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NzString vertexShader(reinterpret_cast<const char*>(r_basicVertexShader), sizeof(r_basicVertexShader));
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uberShader->SetShader(nzShaderStage_Fragment, fragmentShader, "FLAG_TEXTUREOVERLAY ALPHA_MAPPING ALPHA_TEST AUTO_TEXCOORDS DIFFUSE_MAPPING");
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uberShader->SetShader(nzShaderStage_Vertex, vertexShader, "FLAG_BILLBOARD FLAG_INSTANCING FLAG_VERTEXCOLOR TEXTURE_MAPPING TRANSFORM UNIFORM_VERTEX_DEPTH");
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@@ -751,34 +740,8 @@ bool NzMaterial::Initialize()
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{
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NzUberShaderPreprocessorRef uberShader = NzUberShaderPreprocessor::New();
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NzString fragmentShader;
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NzString vertexShader;
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if (glsl140)
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{
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const nzUInt8 coreFragmentShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/PhongLighting/core.frag.h>
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};
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const nzUInt8 coreVertexShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/PhongLighting/core.vert.h>
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};
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fragmentShader.Set(reinterpret_cast<const char*>(coreFragmentShader), sizeof(coreFragmentShader));
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vertexShader.Set(reinterpret_cast<const char*>(coreVertexShader), sizeof(coreVertexShader));
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}
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else
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{
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const nzUInt8 compatibilityFragmentShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/PhongLighting/compatibility.frag.h>
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};
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const nzUInt8 compatibilityVertexShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/PhongLighting/compatibility.vert.h>
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};
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fragmentShader.Set(reinterpret_cast<const char*>(compatibilityFragmentShader), sizeof(compatibilityFragmentShader));
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vertexShader.Set(reinterpret_cast<const char*>(compatibilityVertexShader), sizeof(compatibilityVertexShader));
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}
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NzString fragmentShader(reinterpret_cast<const char*>(r_phongLightingFragmentShader), sizeof(r_phongLightingFragmentShader));
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NzString vertexShader(reinterpret_cast<const char*>(r_phongLightingVertexShader), sizeof(r_phongLightingVertexShader));
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uberShader->SetShader(nzShaderStage_Fragment, fragmentShader, "FLAG_DEFERRED FLAG_TEXTUREOVERLAY ALPHA_MAPPING ALPHA_TEST AUTO_TEXCOORDS DIFFUSE_MAPPING EMISSIVE_MAPPING LIGHTING NORMAL_MAPPING PARALLAX_MAPPING SPECULAR_MAPPING");
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uberShader->SetShader(nzShaderStage_Vertex, vertexShader, "FLAG_BILLBOARD FLAG_DEFERRED FLAG_INSTANCING FLAG_VERTEXCOLOR COMPUTE_TBNMATRIX LIGHTING PARALLAX_MAPPING TEXTURE_MAPPING TRANSFORM UNIFORM_VERTEX_DEPTH");
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