diff --git a/ChangeLog.md b/ChangeLog.md index 5777c2052..3dddfd311 100644 --- a/ChangeLog.md +++ b/ChangeLog.md @@ -217,6 +217,7 @@ Nazara Engine: - SegmentCollider2D: Add support for neighbors (aka "ghost vertices"), allowing to prevent seams collisions - ⚠ OBJLoader flips UV by default, fixing a lot of models UV - On Windows, Thread::Set(Current)Name now uses `SetThreadDescription` Win32 function if possible instead of triggering a debugger exception. MinGW builds will use this if available too. +- ⚠ Removed Texture(const Image\*) constructor, use Texture::LoadFromImage instead Nazara Development Kit: - Added ImageWidget (#139) diff --git a/include/Nazara/Renderer/Texture.hpp b/include/Nazara/Renderer/Texture.hpp index 6d33dcdd5..b4108f357 100644 --- a/include/Nazara/Renderer/Texture.hpp +++ b/include/Nazara/Renderer/Texture.hpp @@ -38,7 +38,6 @@ namespace Nz public: Texture() = default; Texture(ImageType type, PixelFormatType format, unsigned int width, unsigned int height, unsigned int depth = 1, UInt8 levelCount = 1); - explicit Texture(const Image* image); Texture(const Texture&) = delete; Texture(Texture&&) = delete; ~Texture(); diff --git a/src/Nazara/Renderer/Texture.cpp b/src/Nazara/Renderer/Texture.cpp index 483f60709..a03dc558a 100644 --- a/src/Nazara/Renderer/Texture.cpp +++ b/src/Nazara/Renderer/Texture.cpp @@ -54,12 +54,6 @@ namespace Nz Create(type, format, width, height, depth, levelCount); } - Texture::Texture(const Image* image) - { - ErrorFlags flags(ErrorFlag_ThrowException); - LoadFromImage(image); - } - Texture::~Texture() { OnTextureRelease(this);