Graphics: Fix issue when unregistering viewer then adding it again before resources are cleaned
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@@ -142,12 +142,13 @@ namespace Nz
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std::size_t finalColorAttachment;
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std::vector<std::unique_ptr<FramePipelinePass>> passes;
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FrameData frame;
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PipelineViewer* viewer;
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Int32 renderOrder = 0;
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RenderQueueRegistry forwardRegistry;
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RenderQueue<RenderElement*> forwardRenderQueue;
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ShaderBindingPtr blitShaderBinding;
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FrameData frame;
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UInt32 renderMask;
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bool pendingDestruction = false;
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NazaraSlot(TransferInterface, OnTransferRequired, onTransferRequired);
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@@ -167,6 +168,7 @@ namespace Nz
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robin_hood::unordered_set<TransferInterface*> m_transferSet;
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BakedFrameGraph m_bakedFrameGraph;
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Bitset<UInt64> m_activeLights;
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Bitset<UInt64> m_removedLightInstances;
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Bitset<UInt64> m_removedSkeletonInstances;
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Bitset<UInt64> m_removedViewerInstances;
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Bitset<UInt64> m_removedWorldInstances;
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