Sdk/Console: Turn console into a widget (WIP)
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@@ -17,6 +17,7 @@
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#include <vector>
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#ifndef NDK_SERVER
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#include <NDK/Canvas.hpp>
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#include <NDK/Console.hpp>
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#include <Nazara/Core/Log.hpp>
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#include <Nazara/Lua/LuaInstance.hpp>
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@@ -83,7 +84,7 @@ namespace Ndk
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#ifndef NDK_SERVER
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struct ConsoleOverlay
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{
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std::unique_ptr<Console> console;
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Console* console;
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Nz::LuaInstance lua;
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NazaraSlot(Nz::EventHandler, OnEvent, eventSlot);
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@@ -116,10 +117,11 @@ namespace Ndk
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Nz::RenderTarget* renderTarget;
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std::unique_ptr<Nz::Window> window;
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std::unique_ptr<ConsoleOverlay> console;
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std::unique_ptr<Canvas> canvas;
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std::unique_ptr<FPSCounterOverlay> fpsCounter;
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std::unique_ptr<World> overlayWorld;
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};
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void SetupConsole(WindowInfo& info);
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void SetupFPSCounter(WindowInfo& info);
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void SetupOverlay(WindowInfo& info);
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@@ -114,7 +114,6 @@ namespace Ndk
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}
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m_overlayFlags |= OverlayFlags_Console;
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}
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else
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{
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@@ -15,6 +15,7 @@
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#include <Nazara/Utility/Event.hpp>
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#include <Nazara/Utility/Node.hpp>
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#include <Nazara/Utility/SimpleTextDrawer.hpp>
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#include <NDK/BaseWidget.hpp>
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#include <NDK/EntityOwner.hpp>
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namespace Nz
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@@ -26,13 +27,14 @@ namespace Ndk
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{
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class Console;
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class Entity;
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class TextAreaWidget;
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using ConsoleHandle = Nz::ObjectHandle<Console>;
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class NDK_API Console : public Nz::Node, public Nz::HandledObject<Console>
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class NDK_API Console : public BaseWidget, public Nz::HandledObject<Console>
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{
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public:
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Console(World& world, const Nz::Vector2f& size, Nz::LuaInstance& instance);
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Console(BaseWidget* parent, Nz::LuaInstance& instance);
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Console(const Console& console) = delete;
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Console(Console&& console) = default;
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~Console() = default;
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@@ -42,31 +44,22 @@ namespace Ndk
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void Clear();
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inline unsigned int GetCharacterSize() const;
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inline const EntityHandle& GetHistory() const;
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inline const EntityHandle& GetHistoryBackground() const;
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inline const EntityHandle& GetInput() const;
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inline const EntityHandle& GetInputBackground() const;
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inline const Nz::Vector2f& GetSize() const;
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inline const TextAreaWidget* GetHistory() const;
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inline const TextAreaWidget* GetInput() const;
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inline const Nz::FontRef& GetTextFont() const;
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inline bool IsVisible() const;
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void SendCharacter(char32_t character);
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void SendEvent(const Nz::WindowEvent& event);
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void ResizeToContent() override;
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void SetCharacterSize(unsigned int size);
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void SetSize(const Nz::Vector2f& size);
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void SetTextFont(Nz::FontRef font);
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void Show(bool show = true);
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Console& operator=(const Console& console) = delete;
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Console& operator=(Console&& console) = default;
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private:
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void AddLineInternal(const Nz::String& text, const Nz::Color& color = Nz::Color::White);
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void ExecuteInput();
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void Layout();
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void Layout() override;
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void RefreshHistory();
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struct Line
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@@ -78,20 +71,10 @@ namespace Ndk
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std::size_t m_historyPosition;
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std::vector<Nz::String> m_commandHistory;
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std::vector<Line> m_historyLines;
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EntityOwner m_historyBackground;
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EntityOwner m_history;
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EntityOwner m_input;
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EntityOwner m_inputBackground;
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TextAreaWidget* m_history;
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TextAreaWidget* m_input;
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Nz::FontRef m_defaultFont;
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Nz::LuaInstance& m_instance;
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Nz::SpriteRef m_historyBackgroundSprite;
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Nz::SpriteRef m_inputBackgroundSprite;
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Nz::SimpleTextDrawer m_historyDrawer;
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Nz::SimpleTextDrawer m_inputDrawer;
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Nz::TextSpriteRef m_historyTextSprite;
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Nz::TextSpriteRef m_inputTextSprite;
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Nz::Vector2f m_size;
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bool m_opened;
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unsigned int m_characterSize;
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unsigned int m_maxHistoryLines;
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};
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@@ -22,51 +22,21 @@ namespace Ndk
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* \return History of the console
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*/
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inline const EntityHandle& Console::GetHistory() const
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inline const TextAreaWidget* Console::GetHistory() const
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{
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return m_history;
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}
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/*!
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* \brief Gets the entity representing the background of the console's history
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* \return Background history of the console
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*/
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inline const EntityHandle& Console::GetHistoryBackground() const
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{
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return m_historyBackground;
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}
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/*!
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* \brief Gets the entity representing the input of the console
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* \return Input of the console
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*/
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inline const EntityHandle& Console::GetInput() const
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inline const TextAreaWidget* Console::GetInput() const
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{
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return m_input;
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}
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/*!
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* \brief Gets the entity representing the background of the console's input
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* \return Background input of the console
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*/
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inline const EntityHandle& Console::GetInputBackground() const
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{
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return m_inputBackground;
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}
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/*!
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* \brief Gets the size of the console
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* \return Size (Width, Height) of the console
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*/
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inline const Nz::Vector2f& Console::GetSize() const
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{
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return m_size;
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}
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/*!
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* \brief Gets the font used by the console
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* \return A reference to the font currenty used
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@@ -76,14 +46,4 @@ namespace Ndk
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{
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return m_defaultFont;
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}
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/*!
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* \brief Checks whether the console is visible
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* \return true If it is the case
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*/
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inline bool Console::IsVisible() const
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{
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return m_opened;
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}
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}
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