Sdk/Console: Turn console into a widget (WIP)

This commit is contained in:
Lynix
2017-01-15 13:25:12 +01:00
parent c9458eeb17
commit dc439d69a5
7 changed files with 58 additions and 286 deletions

View File

@@ -15,6 +15,7 @@
#include <Nazara/Utility/Event.hpp>
#include <Nazara/Utility/Node.hpp>
#include <Nazara/Utility/SimpleTextDrawer.hpp>
#include <NDK/BaseWidget.hpp>
#include <NDK/EntityOwner.hpp>
namespace Nz
@@ -26,13 +27,14 @@ namespace Ndk
{
class Console;
class Entity;
class TextAreaWidget;
using ConsoleHandle = Nz::ObjectHandle<Console>;
class NDK_API Console : public Nz::Node, public Nz::HandledObject<Console>
class NDK_API Console : public BaseWidget, public Nz::HandledObject<Console>
{
public:
Console(World& world, const Nz::Vector2f& size, Nz::LuaInstance& instance);
Console(BaseWidget* parent, Nz::LuaInstance& instance);
Console(const Console& console) = delete;
Console(Console&& console) = default;
~Console() = default;
@@ -42,31 +44,22 @@ namespace Ndk
void Clear();
inline unsigned int GetCharacterSize() const;
inline const EntityHandle& GetHistory() const;
inline const EntityHandle& GetHistoryBackground() const;
inline const EntityHandle& GetInput() const;
inline const EntityHandle& GetInputBackground() const;
inline const Nz::Vector2f& GetSize() const;
inline const TextAreaWidget* GetHistory() const;
inline const TextAreaWidget* GetInput() const;
inline const Nz::FontRef& GetTextFont() const;
inline bool IsVisible() const;
void SendCharacter(char32_t character);
void SendEvent(const Nz::WindowEvent& event);
void ResizeToContent() override;
void SetCharacterSize(unsigned int size);
void SetSize(const Nz::Vector2f& size);
void SetTextFont(Nz::FontRef font);
void Show(bool show = true);
Console& operator=(const Console& console) = delete;
Console& operator=(Console&& console) = default;
private:
void AddLineInternal(const Nz::String& text, const Nz::Color& color = Nz::Color::White);
void ExecuteInput();
void Layout();
void Layout() override;
void RefreshHistory();
struct Line
@@ -78,20 +71,10 @@ namespace Ndk
std::size_t m_historyPosition;
std::vector<Nz::String> m_commandHistory;
std::vector<Line> m_historyLines;
EntityOwner m_historyBackground;
EntityOwner m_history;
EntityOwner m_input;
EntityOwner m_inputBackground;
TextAreaWidget* m_history;
TextAreaWidget* m_input;
Nz::FontRef m_defaultFont;
Nz::LuaInstance& m_instance;
Nz::SpriteRef m_historyBackgroundSprite;
Nz::SpriteRef m_inputBackgroundSprite;
Nz::SimpleTextDrawer m_historyDrawer;
Nz::SimpleTextDrawer m_inputDrawer;
Nz::TextSpriteRef m_historyTextSprite;
Nz::TextSpriteRef m_inputTextSprite;
Nz::Vector2f m_size;
bool m_opened;
unsigned int m_characterSize;
unsigned int m_maxHistoryLines;
};