Refactor material system (#382)
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@@ -1,6 +1,8 @@
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#include <Nazara/Core.hpp>
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#include <Nazara/Platform.hpp>
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Graphics/PropertyHandler/TexturePropertyHandler.hpp>
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#include <Nazara/Graphics/PropertyHandler/UniformValuePropertyHandler.hpp>
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#include <Nazara/Renderer.hpp>
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#include <Nazara/Utility.hpp>
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#include <array>
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@@ -19,7 +21,7 @@ int main()
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if (std::getchar() == 'y')
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rendererConfig.preferredAPI = Nz::RenderAPI::Vulkan;
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else
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rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL;
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rendererConfig.preferredAPI = Nz::RenderAPI::Vulkan;
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Nz::Modules<Nz::Graphics> nazara(rendererConfig);
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@@ -61,30 +63,25 @@ int main()
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texParams.renderDevice = device;
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texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
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std::shared_ptr<Nz::Material> material = std::make_shared<Nz::Material>();
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std::shared_ptr<Nz::Texture> diffuseTexture = Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams);
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std::shared_ptr<Nz::MaterialPass> forwardPass = std::make_shared<Nz::MaterialPass>(Nz::PhongLightingMaterial::GetSettings());
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forwardPass->EnableDepthBuffer(true);
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forwardPass->EnableFaceCulling(true);
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std::shared_ptr<Nz::Material> material = Nz::Graphics::Instance()->GetDefaultMaterials().basicMaterial;
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material->AddPass("ForwardPass", forwardPass);
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std::shared_ptr<Nz::MaterialInstance> materialInstance = std::make_shared<Nz::MaterialInstance>(material);
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materialInstance->SetTextureProperty(0, diffuseTexture);
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materialInstance->SetValueProperty(0, Nz::Color::White);
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std::shared_ptr<Nz::Texture> normalMap = Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/normal.png", texParams);
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Nz::PhongLightingMaterial phongMat(*forwardPass);
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phongMat.EnableAlphaTest(false);
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phongMat.SetAlphaMap(Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams));
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phongMat.SetBaseColorMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
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phongMat.SetNormalMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/normal.png", texParams));
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std::shared_ptr<Nz::MaterialInstance> materialInstance2 = std::make_shared<Nz::MaterialInstance>(material);
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materialInstance2->SetValueProperty(0, Nz::Color::Green);
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Nz::Model model(std::move(gfxMesh), spaceshipMesh->GetAABB());
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for (std::size_t i = 0; i < model.GetSubMeshCount(); ++i)
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model.SetMaterial(i, material);
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model.SetMaterial(i, materialInstance);
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Nz::Vector2ui windowSize = window.GetSize();
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Nz::Camera camera(window.GetRenderTarget());
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//camera.UpdateClearColor(Nz::Color::Gray);
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camera.UpdateClearColor(Nz::Color::Gray);
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Nz::ViewerInstance& viewerInstance = camera.GetViewerInstance();
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viewerInstance.UpdateTargetSize(Nz::Vector2f(window.GetSize()));
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@@ -138,18 +135,18 @@ int main()
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case Nz::WindowEventType::KeyPressed:
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if (event.key.virtualKey == Nz::Keyboard::VKey::A)
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phongMat.EnableAlphaTest(!phongMat.IsAlphaTestEnabled());
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else if (event.key.virtualKey == Nz::Keyboard::VKey::N)
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{
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if (phongMat.GetNormalMap())
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phongMat.SetNormalMap({});
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else
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phongMat.SetNormalMap(normalMap);
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for (std::size_t i = 0; i < model.GetSubMeshCount(); ++i)
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model.SetMaterial(i, materialInstance);
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}
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else if (event.key.virtualKey == Nz::Keyboard::VKey::B)
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{
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for (std::size_t i = 0; i < model.GetSubMeshCount(); ++i)
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model.SetMaterial(i, materialInstance2);
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}
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else if (event.key.virtualKey == Nz::Keyboard::VKey::Space)
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{
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modelInstance->UpdateWorldMatrix(Nz::Matrix4f::Translate(viewerPos));
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framePipeline.InvalidateWorldInstance(worldInstanceIndex1);
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}
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break;
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@@ -227,8 +224,6 @@ int main()
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viewerInstance.UpdateViewMatrix(Nz::Matrix4f::TransformInverse(viewerPos, camAngles));
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viewerInstance.UpdateEyePosition(viewerPos);
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framePipeline.InvalidateViewer(cameraIndex);
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framePipeline.Render(frame);
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frame.Present();
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