Refactor material system (#382)
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@@ -11,6 +11,7 @@
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/ElementRenderer.hpp>
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#include <Nazara/Graphics/FramePipelinePass.hpp>
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#include <Nazara/Graphics/MaterialInstance.hpp>
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#include <Nazara/Graphics/MaterialPass.hpp>
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#include <Nazara/Graphics/RenderElement.hpp>
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#include <Nazara/Graphics/RenderElementOwner.hpp>
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@@ -24,7 +25,6 @@ namespace Nz
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class ElementRendererRegistry;
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class FrameGraph;
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class FramePipeline;
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class Material;
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class NAZARA_GRAPHICS_API DepthPipelinePass : public FramePipelinePass
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{
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@@ -32,17 +32,17 @@ namespace Nz
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DepthPipelinePass(FramePipeline& owner, ElementRendererRegistry& elementRegistry, AbstractViewer* viewer);
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DepthPipelinePass(const DepthPipelinePass&) = delete;
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DepthPipelinePass(DepthPipelinePass&&) = delete;
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~DepthPipelinePass();
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~DepthPipelinePass() = default;
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inline void InvalidateCommandBuffers();
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inline void InvalidateElements();
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void Prepare(RenderFrame& renderFrame, const Frustumf& frustum, const std::vector<FramePipelinePass::VisibleRenderable>& visibleRenderables, std::size_t visibilityHash);
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void RegisterMaterial(const Material& material);
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void RegisterMaterialInstance(const MaterialInstance& materialInstance);
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void RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t depthBufferIndex);
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void UnregisterMaterial(const Material& material);
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void UnregisterMaterialInstance(const MaterialInstance& materialInstance);
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DepthPipelinePass& operator=(const DepthPipelinePass&) = delete;
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DepthPipelinePass& operator=(DepthPipelinePass&&) = delete;
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@@ -52,8 +52,8 @@ namespace Nz
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{
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std::size_t usedCount = 1;
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NazaraSlot(MaterialPass, OnMaterialPassPipelineInvalidated, onMaterialPipelineInvalidated);
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NazaraSlot(MaterialPass, OnMaterialPassShaderBindingInvalidated, onMaterialShaderBindingInvalidated);
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NazaraSlot(MaterialInstance, OnMaterialInstancePipelineInvalidated, onMaterialInstancePipelineInvalidated);
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NazaraSlot(MaterialInstance, OnMaterialInstanceShaderBindingInvalidated, onMaterialInstanceShaderBindingInvalidated);
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};
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std::size_t m_depthPassIndex;
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@@ -61,7 +61,7 @@ namespace Nz
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std::vector<std::unique_ptr<ElementRendererData>> m_elementRendererData;
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std::vector<ElementRenderer::RenderStates> m_renderStates;
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std::vector<RenderElementOwner> m_renderElements;
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std::unordered_map<MaterialPass*, MaterialPassEntry> m_materialPasses;
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std::unordered_map<const MaterialInstance*, MaterialPassEntry> m_materialInstances;
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RenderQueue<const RenderElement*> m_renderQueue;
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RenderQueueRegistry m_renderQueueRegistry;
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AbstractViewer* m_viewer;
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