Refactor material system (#382)

This commit is contained in:
Jérôme Leclercq
2022-10-31 19:53:41 +01:00
committed by GitHub
parent 0a8048809c
commit dc6ce8427c
156 changed files with 3633 additions and 4569 deletions

View File

@@ -11,6 +11,7 @@
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/ElementRenderer.hpp>
#include <Nazara/Graphics/FramePipelinePass.hpp>
#include <Nazara/Graphics/MaterialInstance.hpp>
#include <Nazara/Graphics/MaterialPass.hpp>
#include <Nazara/Graphics/RenderElement.hpp>
#include <Nazara/Graphics/RenderElementOwner.hpp>
@@ -24,7 +25,6 @@ namespace Nz
class ElementRendererRegistry;
class FrameGraph;
class FramePipeline;
class Material;
class NAZARA_GRAPHICS_API DepthPipelinePass : public FramePipelinePass
{
@@ -32,17 +32,17 @@ namespace Nz
DepthPipelinePass(FramePipeline& owner, ElementRendererRegistry& elementRegistry, AbstractViewer* viewer);
DepthPipelinePass(const DepthPipelinePass&) = delete;
DepthPipelinePass(DepthPipelinePass&&) = delete;
~DepthPipelinePass();
~DepthPipelinePass() = default;
inline void InvalidateCommandBuffers();
inline void InvalidateElements();
void Prepare(RenderFrame& renderFrame, const Frustumf& frustum, const std::vector<FramePipelinePass::VisibleRenderable>& visibleRenderables, std::size_t visibilityHash);
void RegisterMaterial(const Material& material);
void RegisterMaterialInstance(const MaterialInstance& materialInstance);
void RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t depthBufferIndex);
void UnregisterMaterial(const Material& material);
void UnregisterMaterialInstance(const MaterialInstance& materialInstance);
DepthPipelinePass& operator=(const DepthPipelinePass&) = delete;
DepthPipelinePass& operator=(DepthPipelinePass&&) = delete;
@@ -52,8 +52,8 @@ namespace Nz
{
std::size_t usedCount = 1;
NazaraSlot(MaterialPass, OnMaterialPassPipelineInvalidated, onMaterialPipelineInvalidated);
NazaraSlot(MaterialPass, OnMaterialPassShaderBindingInvalidated, onMaterialShaderBindingInvalidated);
NazaraSlot(MaterialInstance, OnMaterialInstancePipelineInvalidated, onMaterialInstancePipelineInvalidated);
NazaraSlot(MaterialInstance, OnMaterialInstanceShaderBindingInvalidated, onMaterialInstanceShaderBindingInvalidated);
};
std::size_t m_depthPassIndex;
@@ -61,7 +61,7 @@ namespace Nz
std::vector<std::unique_ptr<ElementRendererData>> m_elementRendererData;
std::vector<ElementRenderer::RenderStates> m_renderStates;
std::vector<RenderElementOwner> m_renderElements;
std::unordered_map<MaterialPass*, MaterialPassEntry> m_materialPasses;
std::unordered_map<const MaterialInstance*, MaterialPassEntry> m_materialInstances;
RenderQueue<const RenderElement*> m_renderQueue;
RenderQueueRegistry m_renderQueueRegistry;
AbstractViewer* m_viewer;