Refactor material system (#382)

This commit is contained in:
Jérôme Leclercq
2022-10-31 19:53:41 +01:00
committed by GitHub
parent 0a8048809c
commit dc6ce8427c
156 changed files with 3633 additions and 4569 deletions

View File

@@ -12,6 +12,7 @@
#include <Nazara/Graphics/ElementRenderer.hpp>
#include <Nazara/Graphics/FramePipelinePass.hpp>
#include <Nazara/Graphics/Light.hpp>
#include <Nazara/Graphics/MaterialInstance.hpp>
#include <Nazara/Graphics/MaterialPass.hpp>
#include <Nazara/Graphics/RenderElement.hpp>
#include <Nazara/Graphics/RenderElementOwner.hpp>
@@ -27,7 +28,6 @@ namespace Nz
class FrameGraph;
class FramePipeline;
class Light;
class Material;
class NAZARA_GRAPHICS_API ForwardPipelinePass : public FramePipelinePass
{
@@ -35,17 +35,17 @@ namespace Nz
ForwardPipelinePass(FramePipeline& owner, ElementRendererRegistry& elementRegistry, AbstractViewer* viewer);
ForwardPipelinePass(const ForwardPipelinePass&) = delete;
ForwardPipelinePass(ForwardPipelinePass&&) = delete;
~ForwardPipelinePass();
~ForwardPipelinePass() = default;
inline void InvalidateCommandBuffers();
inline void InvalidateElements();
void Prepare(RenderFrame& renderFrame, const Frustumf& frustum, const std::vector<FramePipelinePass::VisibleRenderable>& visibleRenderables, const std::vector<const Light*>& visibleLights, std::size_t visibilityHash);
void RegisterMaterial(const Material& material);
void RegisterMaterialInstance(const MaterialInstance& material);
void RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t colorBufferIndex, std::size_t depthBufferIndex, bool hasDepthPrepass);
void UnregisterMaterial(const Material& material);
void UnregisterMaterialInstance(const MaterialInstance& material);
ForwardPipelinePass& operator=(const ForwardPipelinePass&) = delete;
ForwardPipelinePass& operator=(ForwardPipelinePass&&) = delete;
@@ -57,8 +57,8 @@ namespace Nz
{
std::size_t usedCount = 1;
NazaraSlot(MaterialPass, OnMaterialPassPipelineInvalidated, onMaterialPipelineInvalidated);
NazaraSlot(MaterialPass, OnMaterialPassShaderBindingInvalidated, onMaterialShaderBindingInvalidated);
NazaraSlot(MaterialInstance, OnMaterialInstancePipelineInvalidated, onMaterialInstancePipelineInvalidated);
NazaraSlot(MaterialInstance, OnMaterialInstanceShaderBindingInvalidated, onMaterialInstanceShaderBindingInvalidated);
};
using LightKey = std::array<const Light*, MaxLightCountPerDraw>;
@@ -86,7 +86,7 @@ namespace Nz
std::vector<std::unique_ptr<ElementRendererData>> m_elementRendererData;
std::vector<ElementRenderer::RenderStates> m_renderStates;
std::vector<RenderElementOwner> m_renderElements;
std::unordered_map<MaterialPass*, MaterialPassEntry> m_materialPasses;
std::unordered_map<const MaterialInstance*, MaterialPassEntry> m_materialInstances;
std::unordered_map<const RenderElement*, RenderBufferView> m_lightPerRenderElement;
std::unordered_map<LightKey, RenderBufferView, LightKeyHasher> m_lightBufferPerLights;
std::vector<LightDataUbo> m_lightDataBuffers;