Refactor material system (#382)
This commit is contained in:
@@ -12,6 +12,7 @@
|
||||
#include <Nazara/Graphics/ElementRenderer.hpp>
|
||||
#include <Nazara/Graphics/FramePipelinePass.hpp>
|
||||
#include <Nazara/Graphics/Light.hpp>
|
||||
#include <Nazara/Graphics/MaterialInstance.hpp>
|
||||
#include <Nazara/Graphics/MaterialPass.hpp>
|
||||
#include <Nazara/Graphics/RenderElement.hpp>
|
||||
#include <Nazara/Graphics/RenderElementOwner.hpp>
|
||||
@@ -27,7 +28,6 @@ namespace Nz
|
||||
class FrameGraph;
|
||||
class FramePipeline;
|
||||
class Light;
|
||||
class Material;
|
||||
|
||||
class NAZARA_GRAPHICS_API ForwardPipelinePass : public FramePipelinePass
|
||||
{
|
||||
@@ -35,17 +35,17 @@ namespace Nz
|
||||
ForwardPipelinePass(FramePipeline& owner, ElementRendererRegistry& elementRegistry, AbstractViewer* viewer);
|
||||
ForwardPipelinePass(const ForwardPipelinePass&) = delete;
|
||||
ForwardPipelinePass(ForwardPipelinePass&&) = delete;
|
||||
~ForwardPipelinePass();
|
||||
~ForwardPipelinePass() = default;
|
||||
|
||||
inline void InvalidateCommandBuffers();
|
||||
inline void InvalidateElements();
|
||||
|
||||
void Prepare(RenderFrame& renderFrame, const Frustumf& frustum, const std::vector<FramePipelinePass::VisibleRenderable>& visibleRenderables, const std::vector<const Light*>& visibleLights, std::size_t visibilityHash);
|
||||
|
||||
void RegisterMaterial(const Material& material);
|
||||
void RegisterMaterialInstance(const MaterialInstance& material);
|
||||
void RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t colorBufferIndex, std::size_t depthBufferIndex, bool hasDepthPrepass);
|
||||
|
||||
void UnregisterMaterial(const Material& material);
|
||||
void UnregisterMaterialInstance(const MaterialInstance& material);
|
||||
|
||||
ForwardPipelinePass& operator=(const ForwardPipelinePass&) = delete;
|
||||
ForwardPipelinePass& operator=(ForwardPipelinePass&&) = delete;
|
||||
@@ -57,8 +57,8 @@ namespace Nz
|
||||
{
|
||||
std::size_t usedCount = 1;
|
||||
|
||||
NazaraSlot(MaterialPass, OnMaterialPassPipelineInvalidated, onMaterialPipelineInvalidated);
|
||||
NazaraSlot(MaterialPass, OnMaterialPassShaderBindingInvalidated, onMaterialShaderBindingInvalidated);
|
||||
NazaraSlot(MaterialInstance, OnMaterialInstancePipelineInvalidated, onMaterialInstancePipelineInvalidated);
|
||||
NazaraSlot(MaterialInstance, OnMaterialInstanceShaderBindingInvalidated, onMaterialInstanceShaderBindingInvalidated);
|
||||
};
|
||||
|
||||
using LightKey = std::array<const Light*, MaxLightCountPerDraw>;
|
||||
@@ -86,7 +86,7 @@ namespace Nz
|
||||
std::vector<std::unique_ptr<ElementRendererData>> m_elementRendererData;
|
||||
std::vector<ElementRenderer::RenderStates> m_renderStates;
|
||||
std::vector<RenderElementOwner> m_renderElements;
|
||||
std::unordered_map<MaterialPass*, MaterialPassEntry> m_materialPasses;
|
||||
std::unordered_map<const MaterialInstance*, MaterialPassEntry> m_materialInstances;
|
||||
std::unordered_map<const RenderElement*, RenderBufferView> m_lightPerRenderElement;
|
||||
std::unordered_map<LightKey, RenderBufferView, LightKeyHasher> m_lightBufferPerLights;
|
||||
std::vector<LightDataUbo> m_lightDataBuffers;
|
||||
|
||||
Reference in New Issue
Block a user