Refactor material system (#382)
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@@ -10,6 +10,7 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/MaterialInstance.hpp>
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#include <Nazara/Graphics/MaterialPassRegistry.hpp>
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#include <Nazara/Graphics/TextureSamplerCache.hpp>
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#include <Nazara/Renderer/RenderDevice.hpp>
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@@ -43,8 +44,10 @@ namespace Nz
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inline const DefaultTextures& GetDefaultTextures() const;
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inline MaterialPassRegistry& GetMaterialPassRegistry();
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inline const MaterialPassRegistry& GetMaterialPassRegistry() const;
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MaterialLoader& GetMaterialLoader();
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const MaterialLoader& GetMaterialLoader() const;
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inline MaterialInstanceLoader& GetMaterialInstanceLoader();
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inline const MaterialInstanceLoader& GetMaterialInstanceLoader() const;
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inline MaterialLoader& GetMaterialLoader();
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inline const MaterialLoader& GetMaterialLoader() const;
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inline PixelFormat GetPreferredDepthStencilFormat() const;
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inline const std::shared_ptr<RenderDevice>& GetRenderDevice() const;
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inline const RenderPassCache& GetRenderPassCache() const;
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@@ -59,8 +62,13 @@ namespace Nz
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struct DefaultMaterials
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{
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std::shared_ptr<Material> depthMaterial;
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std::shared_ptr<Material> noDepthMaterial;
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std::shared_ptr<Material> basicMaterial;
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std::shared_ptr<Material> phongMaterial;
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std::shared_ptr<Material> pbrMaterial;
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std::shared_ptr<MaterialInstance> basicDefault;
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std::shared_ptr<MaterialInstance> basicNoDepth;
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std::shared_ptr<MaterialInstance> basicTransparent;
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};
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struct DefaultTextures
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@@ -86,6 +94,7 @@ namespace Nz
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std::shared_ptr<RenderPipelineLayout> m_blitPipelineLayout;
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DefaultMaterials m_defaultMaterials;
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DefaultTextures m_defaultTextures;
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MaterialInstanceLoader m_materialInstanceLoader;
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MaterialLoader m_materialLoader;
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MaterialPassRegistry m_materialPassRegistry;
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PixelFormat m_preferredDepthStencilFormat;
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