Refactor material system (#382)
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@@ -14,50 +14,91 @@
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#include <Nazara/Core/ResourceSaver.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Graphics/MaterialSettings.hpp>
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#include <Nazara/Graphics/RenderBufferPool.hpp>
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#include <Nazara/Graphics/ShaderReflection.hpp>
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#include <NZSL/Ast/Module.hpp>
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#include <array>
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#include <memory>
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#include <unordered_map>
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namespace Nz
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{
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struct NAZARA_GRAPHICS_API MaterialParams : ResourceParameters
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{
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MaterialLightingType lightingType = MaterialLightingType::None;
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bool IsValid() const;
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};
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class Material;
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class MaterialPass;
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class MaterialInstance;
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class RenderPipelineLayout;
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using MaterialLibrary = ObjectLibrary<Material>;
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using MaterialLoader = ResourceLoader<Material, MaterialParams>;
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using MaterialManager = ResourceManager<Material, MaterialParams>;
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using MaterialSaver = ResourceSaver<Material, MaterialParams>;
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class NAZARA_GRAPHICS_API Material : public Resource
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class NAZARA_GRAPHICS_API Material : public Resource, public std::enable_shared_from_this<Material>
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{
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public:
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Material() = default;
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struct TextureData;
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struct UniformBlockData;
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Material(MaterialSettings settings, const std::string& referenceModuleName);
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Material(MaterialSettings settings, const nzsl::Ast::ModulePtr& referenceModule);
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~Material() = default;
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inline void AddPass(std::size_t passIndex, std::shared_ptr<MaterialPass> pass);
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void AddPass(std::string passName, std::shared_ptr<MaterialPass> pass);
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std::shared_ptr<MaterialInstance> CreateInstance() const;
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const std::shared_ptr<MaterialPass>& FindPass(const std::string& passName) const;
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std::shared_ptr<MaterialInstance> GetDefaultInstance() const;
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template<typename F> void ForEachPass(F&& callback);
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inline std::size_t FindTextureByTag(const std::string& tag) const;
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inline std::size_t FindUniformBlockByTag(const std::string& tag) const;
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inline const std::shared_ptr<MaterialPass>& GetPass(std::size_t passIndex) const;
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inline bool HasPass(std::size_t passIndex) const;
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inline void RemovePass(std::size_t passIndex);
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void RemovePass(const std::string& passName);
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inline UInt32 GetEngineBindingIndex(EngineShaderBinding shaderBinding) const;
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inline const std::shared_ptr<RenderPipelineLayout>& GetRenderPipelineLayout() const;
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inline const MaterialSettings& GetSettings() const;
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inline const TextureData& GetTextureData(std::size_t textureIndex) const;
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inline std::size_t GetTextureCount() const;
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inline const UniformBlockData& GetUniformBlockData(std::size_t uniformBlockIndex) const;
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inline std::size_t GetUniformBlockCount() const;
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static std::shared_ptr<Material> Build(const ParameterList& materialData);
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static std::shared_ptr<Material> LoadFromFile(const std::filesystem::path& filePath, const MaterialParams& params = MaterialParams());
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static std::shared_ptr<Material> LoadFromMemory(const void* data, std::size_t size, const MaterialParams& params = MaterialParams());
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static std::shared_ptr<Material> LoadFromStream(Stream& stream, const MaterialParams& params = MaterialParams());
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static inline ImageType ToImageType(nzsl::ImageType imageType);
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static constexpr UInt32 InvalidBindingIndex = std::numeric_limits<UInt32>::max();
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static constexpr std::size_t InvalidIndex = std::numeric_limits<std::size_t>::max();
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struct TextureData
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{
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UInt32 bindingSet;
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UInt32 bindingIndex;
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ImageType imageType;
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};
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struct UniformBlockData
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{
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UInt32 bindingSet;
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UInt32 bindingIndex;
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std::size_t structIndex;
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std::unique_ptr<RenderBufferPool> bufferPool;
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};
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private:
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std::vector<std::shared_ptr<MaterialPass>> m_passes;
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std::array<UInt32, PredefinedShaderBindingCount> m_engineShaderBindings;
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std::shared_ptr<RenderPipelineLayout> m_renderPipelineLayout;
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std::unordered_map<UInt32, nzsl::Ast::ConstantSingleValue> m_optionValues;
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std::unordered_map<std::string /*tag*/, std::size_t> m_textureByTag;
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std::unordered_map<std::string /*tag*/, std::size_t> m_uniformBlockByTag;
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std::vector<TextureData> m_textures;
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std::vector<UniformBlockData> m_uniformBlocks;
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mutable std::weak_ptr<MaterialInstance> m_defaultInstance;
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MaterialSettings m_settings;
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ShaderReflection m_reflection;
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};
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}
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