Refactor material system (#382)

This commit is contained in:
Jérôme Leclercq
2022-10-31 19:53:41 +01:00
committed by GitHub
parent 0a8048809c
commit dc6ce8427c
156 changed files with 3633 additions and 4569 deletions

View File

@@ -14,50 +14,91 @@
#include <Nazara/Core/ResourceSaver.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/MaterialSettings.hpp>
#include <Nazara/Graphics/RenderBufferPool.hpp>
#include <Nazara/Graphics/ShaderReflection.hpp>
#include <NZSL/Ast/Module.hpp>
#include <array>
#include <memory>
#include <unordered_map>
namespace Nz
{
struct NAZARA_GRAPHICS_API MaterialParams : ResourceParameters
{
MaterialLightingType lightingType = MaterialLightingType::None;
bool IsValid() const;
};
class Material;
class MaterialPass;
class MaterialInstance;
class RenderPipelineLayout;
using MaterialLibrary = ObjectLibrary<Material>;
using MaterialLoader = ResourceLoader<Material, MaterialParams>;
using MaterialManager = ResourceManager<Material, MaterialParams>;
using MaterialSaver = ResourceSaver<Material, MaterialParams>;
class NAZARA_GRAPHICS_API Material : public Resource
class NAZARA_GRAPHICS_API Material : public Resource, public std::enable_shared_from_this<Material>
{
public:
Material() = default;
struct TextureData;
struct UniformBlockData;
Material(MaterialSettings settings, const std::string& referenceModuleName);
Material(MaterialSettings settings, const nzsl::Ast::ModulePtr& referenceModule);
~Material() = default;
inline void AddPass(std::size_t passIndex, std::shared_ptr<MaterialPass> pass);
void AddPass(std::string passName, std::shared_ptr<MaterialPass> pass);
std::shared_ptr<MaterialInstance> CreateInstance() const;
const std::shared_ptr<MaterialPass>& FindPass(const std::string& passName) const;
std::shared_ptr<MaterialInstance> GetDefaultInstance() const;
template<typename F> void ForEachPass(F&& callback);
inline std::size_t FindTextureByTag(const std::string& tag) const;
inline std::size_t FindUniformBlockByTag(const std::string& tag) const;
inline const std::shared_ptr<MaterialPass>& GetPass(std::size_t passIndex) const;
inline bool HasPass(std::size_t passIndex) const;
inline void RemovePass(std::size_t passIndex);
void RemovePass(const std::string& passName);
inline UInt32 GetEngineBindingIndex(EngineShaderBinding shaderBinding) const;
inline const std::shared_ptr<RenderPipelineLayout>& GetRenderPipelineLayout() const;
inline const MaterialSettings& GetSettings() const;
inline const TextureData& GetTextureData(std::size_t textureIndex) const;
inline std::size_t GetTextureCount() const;
inline const UniformBlockData& GetUniformBlockData(std::size_t uniformBlockIndex) const;
inline std::size_t GetUniformBlockCount() const;
static std::shared_ptr<Material> Build(const ParameterList& materialData);
static std::shared_ptr<Material> LoadFromFile(const std::filesystem::path& filePath, const MaterialParams& params = MaterialParams());
static std::shared_ptr<Material> LoadFromMemory(const void* data, std::size_t size, const MaterialParams& params = MaterialParams());
static std::shared_ptr<Material> LoadFromStream(Stream& stream, const MaterialParams& params = MaterialParams());
static inline ImageType ToImageType(nzsl::ImageType imageType);
static constexpr UInt32 InvalidBindingIndex = std::numeric_limits<UInt32>::max();
static constexpr std::size_t InvalidIndex = std::numeric_limits<std::size_t>::max();
struct TextureData
{
UInt32 bindingSet;
UInt32 bindingIndex;
ImageType imageType;
};
struct UniformBlockData
{
UInt32 bindingSet;
UInt32 bindingIndex;
std::size_t structIndex;
std::unique_ptr<RenderBufferPool> bufferPool;
};
private:
std::vector<std::shared_ptr<MaterialPass>> m_passes;
std::array<UInt32, PredefinedShaderBindingCount> m_engineShaderBindings;
std::shared_ptr<RenderPipelineLayout> m_renderPipelineLayout;
std::unordered_map<UInt32, nzsl::Ast::ConstantSingleValue> m_optionValues;
std::unordered_map<std::string /*tag*/, std::size_t> m_textureByTag;
std::unordered_map<std::string /*tag*/, std::size_t> m_uniformBlockByTag;
std::vector<TextureData> m_textures;
std::vector<UniformBlockData> m_uniformBlocks;
mutable std::weak_ptr<MaterialInstance> m_defaultInstance;
MaterialSettings m_settings;
ShaderReflection m_reflection;
};
}