Refactor material system (#382)

This commit is contained in:
Jérôme Leclercq
2022-10-31 19:53:41 +01:00
committed by GitHub
parent 0a8048809c
commit dc6ce8427c
156 changed files with 3633 additions and 4569 deletions

View File

@@ -10,7 +10,7 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/MaterialSettings.hpp>
#include <Nazara/Graphics/UberShader.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <NZSL/Ast/ConstantValue.hpp>
#include <array>
@@ -33,10 +33,9 @@ namespace Nz
std::shared_ptr<UberShader> uberShader;
};
std::array<Option, 32> optionValues;
std::size_t optionCount = 0;
std::vector<Shader> shaders;
std::shared_ptr<const MaterialSettings> settings;
std::shared_ptr<RenderPipelineLayout> pipelineLayout;
std::vector<Option> optionValues; //< TODO: FixedVector
std::vector<Shader> shaders; //< TODO: FixedVector
};
inline bool operator==(const MaterialPipelineInfo& lhs, const MaterialPipelineInfo& rhs);