Refactor material system (#382)
This commit is contained in:
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_PROPERTYHANDLER_OPTIONVALUEPROPERTYHANDLER_HPP
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#define NAZARA_GRAPHICS_PROPERTYHANDLER_OPTIONVALUEPROPERTYHANDLER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/PropertyHandler/PropertyHandler.hpp>
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namespace Nz
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{
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class NAZARA_GRAPHICS_API OptionValuePropertyHandler : public PropertyHandler
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{
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public:
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inline OptionValuePropertyHandler(std::string propertyName, std::string optionName);
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OptionValuePropertyHandler(const OptionValuePropertyHandler&) = default;
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OptionValuePropertyHandler(OptionValuePropertyHandler&&) = delete;
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~OptionValuePropertyHandler() = default;
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bool NeedsUpdateOnValueUpdate(std::size_t updatedPropertyIndex) const override;
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void Setup(const Material& material, const ShaderReflection& reflection) override;
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void Update(MaterialInstance& materialInstance) const override;
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OptionValuePropertyHandler& operator=(const OptionValuePropertyHandler&) = delete;
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OptionValuePropertyHandler& operator=(OptionValuePropertyHandler&&) = delete;
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private:
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std::size_t m_propertyIndex;
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std::string m_propertyName;
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std::string m_optionName;
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UInt32 m_optionHash;
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};
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}
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#include <Nazara/Graphics/PropertyHandler/OptionValuePropertyHandler.inl>
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#endif // NAZARA_GRAPHICS_PROPERTYHANDLER_OPTIONVALUEPROPERTYHANDLER_HPP
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@@ -0,0 +1,17 @@
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/PropertyHandler/OptionValuePropertyHandler.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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inline OptionValuePropertyHandler::OptionValuePropertyHandler(std::string propertyName, std::string optionName) :
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m_propertyName(std::move(propertyName)),
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m_optionName(std::move(optionName))
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{
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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54
include/Nazara/Graphics/PropertyHandler/PropertyHandler.hpp
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54
include/Nazara/Graphics/PropertyHandler/PropertyHandler.hpp
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_PROPERTYHANDLER_PROPERTYHANDLER_HPP
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#define NAZARA_GRAPHICS_PROPERTYHANDLER_PROPERTYHANDLER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Enums.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <NZSL/Enums.hpp>
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namespace Nz
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{
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class Material;
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class MaterialInstance;
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class ShaderReflection;
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class NAZARA_GRAPHICS_API PropertyHandler
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{
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public:
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PropertyHandler() = default;
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PropertyHandler(const PropertyHandler&) = delete;
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PropertyHandler(PropertyHandler&&) = delete;
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virtual ~PropertyHandler();
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virtual bool NeedsUpdateOnTextureUpdate(std::size_t updatedTexturePropertyIndex) const;
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virtual bool NeedsUpdateOnValueUpdate(std::size_t updatedValuePropertyIndex) const;
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virtual void Setup(const Material& material, const ShaderReflection& reflection) = 0;
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virtual void Update(MaterialInstance& materialInstance) const = 0;
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PropertyHandler& operator=(const PropertyHandler&) = delete;
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PropertyHandler& operator=(PropertyHandler&&) = delete;
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struct SamplerData
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{
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std::size_t textureIndex;
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};
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struct UniformValue
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{
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std::size_t uniformBufferIndex;
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std::size_t offset;
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};
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};
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}
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#include <Nazara/Graphics/PropertyHandler/PropertyHandler.inl>
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#endif // NAZARA_GRAPHICS_PROPERTYHANDLER_PROPERTYHANDLER_HPP
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13
include/Nazara/Graphics/PropertyHandler/PropertyHandler.inl
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13
include/Nazara/Graphics/PropertyHandler/PropertyHandler.inl
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/PropertyHandler/PropertyHandler.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_PROPERTYHANDLER_TEXTUREPROPERTYHANDLER_HPP
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#define NAZARA_GRAPHICS_PROPERTYHANDLER_TEXTUREPROPERTYHANDLER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/PropertyHandler/PropertyHandler.hpp>
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#include <string>
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namespace Nz
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{
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class NAZARA_GRAPHICS_API TexturePropertyHandler : public PropertyHandler
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{
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public:
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inline TexturePropertyHandler(std::string propertyName);
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inline TexturePropertyHandler(std::string propertyName, std::string optionName);
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inline TexturePropertyHandler(std::string propertyName, std::string samplerTag, std::string optionName);
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TexturePropertyHandler(const TexturePropertyHandler&) = delete;
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TexturePropertyHandler(TexturePropertyHandler&&) = delete;
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~TexturePropertyHandler() = default;
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bool NeedsUpdateOnTextureUpdate(std::size_t updatedPropertyIndex) const override;
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void Setup(const Material& material, const ShaderReflection& reflection) override;
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void Update(MaterialInstance& materialInstance) const override;
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TexturePropertyHandler& operator=(const TexturePropertyHandler&) = delete;
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TexturePropertyHandler& operator=(TexturePropertyHandler&&) = delete;
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private:
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std::size_t m_propertyIndex;
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std::size_t m_textureIndex;
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std::string m_optionName;
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std::string m_propertyName;
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std::string m_samplerTag;
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UInt32 m_optionHash;
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};
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}
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#include <Nazara/Graphics/PropertyHandler/TexturePropertyHandler.inl>
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#endif // NAZARA_GRAPHICS_PROPERTYHANDLER_TEXTUREPROPERTYHANDLER_HPP
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@@ -0,0 +1,31 @@
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/PropertyHandler/TexturePropertyHandler.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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inline TexturePropertyHandler::TexturePropertyHandler(std::string propertyName) :
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m_propertyName(std::move(propertyName)),
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m_samplerTag(m_propertyName)
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{
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}
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inline TexturePropertyHandler::TexturePropertyHandler(std::string propertyName, std::string optionName) :
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m_optionName(std::move(optionName)),
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m_propertyName(std::move(propertyName)),
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m_samplerTag(m_propertyName)
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{
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}
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inline TexturePropertyHandler::TexturePropertyHandler(std::string propertyName, std::string samplerTag, std::string optionName) :
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m_optionName(std::move(optionName)),
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m_propertyName(std::move(propertyName)),
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m_samplerTag(std::move(samplerTag))
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{
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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@@ -0,0 +1,47 @@
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_PROPERTYHANDLER_UNIFORMVALUEPROPERTYHANDLER_HPP
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#define NAZARA_GRAPHICS_PROPERTYHANDLER_UNIFORMVALUEPROPERTYHANDLER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/PropertyHandler/PropertyHandler.hpp>
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namespace Nz
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{
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class NAZARA_GRAPHICS_API UniformValuePropertyHandler : public PropertyHandler
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{
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public:
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inline UniformValuePropertyHandler(std::string propertyName, std::string blockTag = "Settings");
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inline UniformValuePropertyHandler(std::string propertyName, std::string memberTag, std::string blockTag = "Settings");
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UniformValuePropertyHandler(const UniformValuePropertyHandler&) = delete;
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UniformValuePropertyHandler(UniformValuePropertyHandler&&) = delete;
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~UniformValuePropertyHandler() = default;
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bool NeedsUpdateOnValueUpdate(std::size_t updatedPropertyIndex) const override;
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void Setup(const Material& material, const ShaderReflection& reflection) override;
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void Update(MaterialInstance& materialInstance) const override;
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UniformValuePropertyHandler& operator=(const UniformValuePropertyHandler&) = delete;
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UniformValuePropertyHandler& operator=(UniformValuePropertyHandler&&) = delete;
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private:
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std::size_t m_propertyIndex;
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std::size_t m_offset;
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std::size_t m_size;
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std::size_t m_uniformBlockIndex;
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std::string m_blockTag;
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std::string m_propertyName;
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std::string m_memberTag;
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};
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}
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#include <Nazara/Graphics/PropertyHandler/UniformValuePropertyHandler.inl>
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#endif // NAZARA_GRAPHICS_PROPERTYHANDLER_UNIFORMVALUEPROPERTYHANDLER_HPP
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@@ -0,0 +1,25 @@
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/PropertyHandler/UniformValuePropertyHandler.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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inline UniformValuePropertyHandler::UniformValuePropertyHandler(std::string propertyName, std::string blockTag) :
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m_blockTag(std::move(blockTag)),
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m_propertyName(std::move(propertyName)),
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m_memberTag(m_propertyName)
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{
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}
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inline UniformValuePropertyHandler::UniformValuePropertyHandler(std::string propertyName, std::string memberTag, std::string blockTag) :
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m_blockTag(std::move(blockTag)),
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m_propertyName(std::move(propertyName)),
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m_memberTag(std::move(memberTag))
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{
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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