Refactor material system (#382)
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_PROPERTYHANDLER_TEXTUREPROPERTYHANDLER_HPP
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#define NAZARA_GRAPHICS_PROPERTYHANDLER_TEXTUREPROPERTYHANDLER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/PropertyHandler/PropertyHandler.hpp>
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#include <string>
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namespace Nz
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{
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class NAZARA_GRAPHICS_API TexturePropertyHandler : public PropertyHandler
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{
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public:
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inline TexturePropertyHandler(std::string propertyName);
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inline TexturePropertyHandler(std::string propertyName, std::string optionName);
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inline TexturePropertyHandler(std::string propertyName, std::string samplerTag, std::string optionName);
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TexturePropertyHandler(const TexturePropertyHandler&) = delete;
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TexturePropertyHandler(TexturePropertyHandler&&) = delete;
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~TexturePropertyHandler() = default;
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bool NeedsUpdateOnTextureUpdate(std::size_t updatedPropertyIndex) const override;
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void Setup(const Material& material, const ShaderReflection& reflection) override;
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void Update(MaterialInstance& materialInstance) const override;
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TexturePropertyHandler& operator=(const TexturePropertyHandler&) = delete;
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TexturePropertyHandler& operator=(TexturePropertyHandler&&) = delete;
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private:
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std::size_t m_propertyIndex;
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std::size_t m_textureIndex;
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std::string m_optionName;
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std::string m_propertyName;
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std::string m_samplerTag;
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UInt32 m_optionHash;
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};
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}
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#include <Nazara/Graphics/PropertyHandler/TexturePropertyHandler.inl>
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#endif // NAZARA_GRAPHICS_PROPERTYHANDLER_TEXTUREPROPERTYHANDLER_HPP
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