Refactor material system (#382)
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_PROPERTYHANDLER_UNIFORMVALUEPROPERTYHANDLER_HPP
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#define NAZARA_GRAPHICS_PROPERTYHANDLER_UNIFORMVALUEPROPERTYHANDLER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/PropertyHandler/PropertyHandler.hpp>
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namespace Nz
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{
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class NAZARA_GRAPHICS_API UniformValuePropertyHandler : public PropertyHandler
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{
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public:
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inline UniformValuePropertyHandler(std::string propertyName, std::string blockTag = "Settings");
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inline UniformValuePropertyHandler(std::string propertyName, std::string memberTag, std::string blockTag = "Settings");
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UniformValuePropertyHandler(const UniformValuePropertyHandler&) = delete;
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UniformValuePropertyHandler(UniformValuePropertyHandler&&) = delete;
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~UniformValuePropertyHandler() = default;
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bool NeedsUpdateOnValueUpdate(std::size_t updatedPropertyIndex) const override;
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void Setup(const Material& material, const ShaderReflection& reflection) override;
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void Update(MaterialInstance& materialInstance) const override;
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UniformValuePropertyHandler& operator=(const UniformValuePropertyHandler&) = delete;
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UniformValuePropertyHandler& operator=(UniformValuePropertyHandler&&) = delete;
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private:
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std::size_t m_propertyIndex;
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std::size_t m_offset;
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std::size_t m_size;
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std::size_t m_uniformBlockIndex;
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std::string m_blockTag;
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std::string m_propertyName;
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std::string m_memberTag;
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};
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}
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#include <Nazara/Graphics/PropertyHandler/UniformValuePropertyHandler.inl>
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#endif // NAZARA_GRAPHICS_PROPERTYHANDLER_UNIFORMVALUEPROPERTYHANDLER_HPP
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