Refactor material system (#382)
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@@ -13,7 +13,7 @@
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namespace Nz
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{
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class MaterialPass;
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class MaterialInstance;
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class RenderPipeline;
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class Skeleton;
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class VertexDeclaration;
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@@ -27,7 +27,7 @@ namespace Nz
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inline void Clear();
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inline std::size_t FetchLayerIndex(int renderLayer) const;
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inline std::size_t FetchMaterialPassIndex(const MaterialPass* materialPass) const;
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inline std::size_t FetchMaterialInstanceIndex(const MaterialInstance* materialInstance) const;
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inline std::size_t FetchPipelineIndex(const RenderPipeline* pipeline) const;
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inline std::size_t FetchSkeletonIndex(const Skeleton* skeleton) const;
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inline std::size_t FetchVertexBuffer(const RenderBuffer* vertexBuffer) const;
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@@ -36,7 +36,7 @@ namespace Nz
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inline void Finalize();
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inline void RegisterLayer(int renderLayer);
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inline void RegisterMaterialPass(const MaterialPass* materialPass);
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inline void RegisterMaterialInstance(const MaterialInstance* materialInstance);
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inline void RegisterPipeline(const RenderPipeline* pipeline);
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inline void RegisterSkeleton(const Skeleton* skeleton);
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inline void RegisterVertexBuffer(const RenderBuffer* vertexBuffer);
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@@ -45,7 +45,7 @@ namespace Nz
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private:
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std::set<int> m_renderLayers;
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robin_hood::unordered_map<int, std::size_t> m_renderLayerRegistry;
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robin_hood::unordered_map<const MaterialPass*, std::size_t> m_materialPassRegistry;
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robin_hood::unordered_map<const MaterialInstance*, std::size_t> m_materialPassRegistry;
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robin_hood::unordered_map<const RenderPipeline*, std::size_t> m_pipelineRegistry;
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robin_hood::unordered_map<const RenderBuffer*, std::size_t> m_vertexBufferRegistry;
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robin_hood::unordered_map<const Skeleton*, std::size_t> m_skeletonRegistry;
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