Refactor material system (#382)
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@@ -16,19 +16,19 @@
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namespace Nz
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{
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class MaterialPass;
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class MaterialInstance;
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class VertexDeclaration;
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class ViewerInstance;
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class RenderSpriteChain : public RenderElement
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{
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public:
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inline RenderSpriteChain(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::shared_ptr<VertexDeclaration> vertexDeclaration, std::shared_ptr<Texture> textureOverlay, std::size_t spriteCount, const void* spriteData, const Recti& scissorBox);
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inline RenderSpriteChain(int renderLayer, std::shared_ptr<MaterialInstance> materialInstance, MaterialPassFlags materialFlags, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::shared_ptr<VertexDeclaration> vertexDeclaration, std::shared_ptr<Texture> textureOverlay, std::size_t spriteCount, const void* spriteData, const Recti& scissorBox);
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~RenderSpriteChain() = default;
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inline UInt64 ComputeSortingScore(const Frustumf& frustum, const RenderQueueRegistry& registry) const override;
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inline const MaterialPass& GetMaterialPass() const;
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inline const MaterialInstance& GetMaterialInstance() const;
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inline const RenderPipeline& GetRenderPipeline() const;
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inline const Recti& GetScissorBox() const;
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inline std::size_t GetSpriteCount() const;
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@@ -42,13 +42,14 @@ namespace Nz
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static constexpr BasicRenderElement ElementType = BasicRenderElement::SpriteChain;
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private:
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std::shared_ptr<MaterialPass> m_materialPass;
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std::shared_ptr<MaterialInstance> m_materialInstance;
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std::shared_ptr<RenderPipeline> m_renderPipeline;
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std::shared_ptr<VertexDeclaration> m_vertexDeclaration;
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std::shared_ptr<Texture> m_textureOverlay;
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std::size_t m_spriteCount;
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const void* m_spriteData;
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const WorldInstance& m_worldInstance;
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MaterialPassFlags m_materialFlags;
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Recti m_scissorBox;
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int m_renderLayer;
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};
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