Refactor material system (#382)

This commit is contained in:
Jérôme Leclercq
2022-10-31 19:53:41 +01:00
committed by GitHub
parent 0a8048809c
commit dc6ce8427c
156 changed files with 3633 additions and 4569 deletions

View File

@@ -16,19 +16,19 @@
namespace Nz
{
class MaterialPass;
class MaterialInstance;
class VertexDeclaration;
class ViewerInstance;
class RenderSpriteChain : public RenderElement
{
public:
inline RenderSpriteChain(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::shared_ptr<VertexDeclaration> vertexDeclaration, std::shared_ptr<Texture> textureOverlay, std::size_t spriteCount, const void* spriteData, const Recti& scissorBox);
inline RenderSpriteChain(int renderLayer, std::shared_ptr<MaterialInstance> materialInstance, MaterialPassFlags materialFlags, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::shared_ptr<VertexDeclaration> vertexDeclaration, std::shared_ptr<Texture> textureOverlay, std::size_t spriteCount, const void* spriteData, const Recti& scissorBox);
~RenderSpriteChain() = default;
inline UInt64 ComputeSortingScore(const Frustumf& frustum, const RenderQueueRegistry& registry) const override;
inline const MaterialPass& GetMaterialPass() const;
inline const MaterialInstance& GetMaterialInstance() const;
inline const RenderPipeline& GetRenderPipeline() const;
inline const Recti& GetScissorBox() const;
inline std::size_t GetSpriteCount() const;
@@ -42,13 +42,14 @@ namespace Nz
static constexpr BasicRenderElement ElementType = BasicRenderElement::SpriteChain;
private:
std::shared_ptr<MaterialPass> m_materialPass;
std::shared_ptr<MaterialInstance> m_materialInstance;
std::shared_ptr<RenderPipeline> m_renderPipeline;
std::shared_ptr<VertexDeclaration> m_vertexDeclaration;
std::shared_ptr<Texture> m_textureOverlay;
std::size_t m_spriteCount;
const void* m_spriteData;
const WorldInstance& m_worldInstance;
MaterialPassFlags m_materialFlags;
Recti m_scissorBox;
int m_renderLayer;
};