Refactor material system (#382)
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@@ -19,7 +19,6 @@
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namespace Nz
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{
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class MaterialPass;
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class RenderDevice;
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class RenderPipeline;
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class ShaderBinding;
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@@ -85,7 +84,7 @@ namespace Nz
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UInt8* currentAllocationMemPtr = nullptr;
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const VertexDeclaration* currentVertexDeclaration = nullptr;
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RenderBuffer* currentVertexBuffer = nullptr;
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const MaterialPass* currentMaterialPass = nullptr;
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const MaterialInstance* currentMaterialInstance = nullptr;
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const RenderPipeline* currentPipeline = nullptr;
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const ShaderBinding* currentShaderBinding = nullptr;
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const Texture* currentTextureOverlay = nullptr;
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