Refactor material system (#382)
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@@ -19,6 +19,7 @@ namespace Nz
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struct RenderStates
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{
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ColorComponentMask colorWriteMask = ColorComponentAll;
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FaceFilling faceFilling = FaceFilling::Fill;
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FaceSide cullingSide = FaceSide::Back;
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FrontFace frontFace = FrontFace::CounterClockwise;
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@@ -47,7 +48,6 @@ namespace Nz
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} stencilBack, stencilFront;
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bool blending = false;
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bool colorWrite = true;
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bool depthBuffer = false;
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bool depthClamp = false;
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bool depthWrite = true;
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