Refactor material system (#382)

This commit is contained in:
Jérôme Leclercq
2022-10-31 19:53:41 +01:00
committed by GitHub
parent 0a8048809c
commit dc6ce8427c
156 changed files with 3633 additions and 4569 deletions

View File

@@ -3,11 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Formats/TextureLoader.hpp>
#include <Nazara/Graphics/BasicMaterial.hpp>
#include <Nazara/Graphics/DepthMaterial.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/PhongLightingMaterial.hpp>
#include <Nazara/Graphics/PhysicallyBasedMaterial.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Utility/Utility.hpp>
#include <Nazara/Graphics/Debug.hpp>
@@ -16,15 +12,15 @@ namespace Nz
{
namespace Loaders
{
MaterialLoader::Entry GetMaterialLoader_Texture()
MaterialInstanceLoader::Entry GetMaterialInstanceLoader_Texture()
{
MaterialLoader::Entry loaderEntry;
MaterialInstanceLoader::Entry loaderEntry;
loaderEntry.extensionSupport = [](std::string_view extension)
{
return Utility::Instance()->GetImageLoader().IsExtensionSupported(extension);
};
loaderEntry.streamLoader = [](Stream& stream, const MaterialParams& parameters) -> Result<std::shared_ptr<Material>, ResourceLoadingError>
loaderEntry.streamLoader = [](Stream& stream, const MaterialInstanceParams& parameters) -> Result<std::shared_ptr<MaterialInstance>, ResourceLoadingError>
{
TextureParams texParams;
texParams.renderDevice = Graphics::Instance()->GetRenderDevice();
@@ -33,50 +29,35 @@ namespace Nz
if (!texture)
return Err(ResourceLoadingError::Unrecognized);
std::shared_ptr<Material> material = std::make_shared<Material>();
bool hasAlphaTest = parameters.custom.GetBooleanParameter("EnableAlphaTest").GetValueOr(false);
// ForwardPass
std::shared_ptr<MaterialInstance> materialInstance;
switch (parameters.lightingType)
{
std::shared_ptr<MaterialPass> matPass;
if (parameters.lightingType == MaterialLightingType::Phong)
matPass = std::make_shared<MaterialPass>(PhongLightingMaterial::GetSettings());
else if (parameters.lightingType == MaterialLightingType::PhysicallyBased)
matPass = std::make_shared<MaterialPass>(PhysicallyBasedMaterial::GetSettings());
else
matPass = std::make_shared<MaterialPass>(BasicMaterial::GetSettings());
case MaterialLightingType::Phong:
materialInstance = Graphics::Instance()->GetDefaultMaterials().phongMaterial->CreateInstance();
break;
matPass->EnableDepthBuffer(true);
case MaterialLightingType::PhysicallyBased:
materialInstance = Graphics::Instance()->GetDefaultMaterials().pbrMaterial->CreateInstance();
break;
BasicMaterial forwardPass(*matPass);
forwardPass.SetBaseColorMap(texture);
if (hasAlphaTest && PixelFormatInfo::HasAlpha(texture->GetFormat()))
forwardPass.EnableAlphaTest(true);
material->AddPass("ForwardPass", std::move(matPass));
case MaterialLightingType::None:
break;
}
// DepthPass
{
std::shared_ptr<MaterialPass> matPass = std::make_shared<MaterialPass>(DepthMaterial::GetSettings());
matPass->EnableDepthBuffer(true);
if (!materialInstance)
materialInstance = Graphics::Instance()->GetDefaultMaterials().basicMaterial->CreateInstance();
if (hasAlphaTest && PixelFormatInfo::HasAlpha(texture->GetFormat()))
{
BasicMaterial depthPass(*matPass);
depthPass.SetBaseColorMap(texture);
depthPass.EnableAlphaTest(true);
}
if (hasAlphaTest && PixelFormatInfo::HasAlpha(texture->GetFormat()))
materialInstance->SetValueProperty("AlphaTest", true);
material->AddPass("DepthPass", std::move(matPass));
}
materialInstance->SetTextureProperty("BaseColorMap", std::move(texture));
return material;
return materialInstance;
};
loaderEntry.parameterFilter = [](const MaterialParams& parameters)
loaderEntry.parameterFilter = [](const MaterialInstanceParams& parameters)
{
if (auto result = parameters.custom.GetBooleanParameter("SkipNativeTextureLoader"); result.GetValueOr(false))
return false;

View File

@@ -8,11 +8,11 @@
#define NAZARA_GRAPHICS_FORMATS_TEXTURELOADER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/MaterialInstance.hpp>
namespace Nz::Loaders
{
MaterialLoader::Entry GetMaterialLoader_Texture();
MaterialInstanceLoader::Entry GetMaterialInstanceLoader_Texture();
}
#endif // NAZARA_GRAPHICS_FORMATS_TEXTURELOADER_HPP