Refactor material system (#382)
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src/Nazara/Graphics/MaterialSettings.cpp
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22
src/Nazara/Graphics/MaterialSettings.cpp
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/MaterialSettings.hpp>
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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void MaterialSettings::AddPass(std::string_view passName, MaterialPass materialPass)
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{
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std::size_t passIndex = Graphics::Instance()->GetMaterialPassRegistry().GetPassIndex(passName);
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return AddPass(passIndex, std::move(materialPass));
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}
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const MaterialPass* MaterialSettings::GetPass(std::string_view passName) const
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{
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std::size_t passIndex = Graphics::Instance()->GetMaterialPassRegistry().GetPassIndex(passName);
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return GetPass(passIndex);
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}
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}
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