Refactor material system (#382)

This commit is contained in:
Jérôme Leclercq
2022-10-31 19:53:41 +01:00
committed by GitHub
parent 0a8048809c
commit dc6ce8427c
156 changed files with 3633 additions and 4569 deletions

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@@ -3,7 +3,6 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Widgets/BaseWidget.hpp>
#include <Nazara/Graphics/BasicMaterial.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/Components/GraphicsComponent.hpp>
#include <Nazara/Utility/Components/NodeComponent.hpp>

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@@ -3,7 +3,6 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Widgets/CheckboxWidget.hpp>
#include <Nazara/Graphics/BasicMaterial.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/MaterialPass.hpp>
#include <Nazara/Graphics/SlicedSprite.hpp>

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@@ -3,8 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Widgets/DefaultWidgetTheme.hpp>
#include <Nazara/Graphics/BasicMaterial.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/MaterialInstance.hpp>
#include <Nazara/Graphics/MaterialPass.hpp>
#include <Nazara/Widgets/SimpleWidgetStyles.hpp>
#include <Nazara/Widgets/Widgets.hpp>
@@ -125,20 +124,30 @@ namespace Nz
texParams.renderDevice = Graphics::Instance()->GetRenderDevice();
texParams.loadFormat = PixelFormat::RGBA8; //< TODO: Re-enable gamma correction
auto CreateMaterialFromTexture = [](std::shared_ptr<Texture> texture)
const auto& defaultBasicMaterial = Graphics::Instance()->GetDefaultMaterials();
const MaterialPassRegistry& materialPassRegistry = Graphics::Instance()->GetMaterialPassRegistry();
std::size_t depthPassIndex = materialPassRegistry.GetPassIndex("DepthPass");
std::size_t forwardPassIndex = materialPassRegistry.GetPassIndex("ForwardPass");
auto CreateMaterialFromTexture = [&](std::shared_ptr<Texture> texture)
{
std::shared_ptr<MaterialPass> buttonMaterialPass = std::make_shared<MaterialPass>(BasicMaterial::GetSettings());
buttonMaterialPass->EnableDepthBuffer(true);
buttonMaterialPass->EnableDepthWrite(false);
buttonMaterialPass->EnableBlending(true);
buttonMaterialPass->SetBlendEquation(BlendEquation::Add, BlendEquation::Add);
buttonMaterialPass->SetBlendFunc(BlendFunc::SrcAlpha, BlendFunc::InvSrcAlpha, BlendFunc::One, BlendFunc::One);
std::shared_ptr<MaterialInstance> material = defaultBasicMaterial.basicMaterial->CreateInstance();
material->DisablePass(depthPassIndex);
material->UpdatePassStates(forwardPassIndex, [](RenderStates& renderStates)
{
renderStates.depthWrite = false;
renderStates.scissorTest = true;
renderStates.blending = true;
renderStates.blend.modeColor = BlendEquation::Add;
renderStates.blend.modeAlpha = BlendEquation::Add;
renderStates.blend.srcColor = BlendFunc::SrcAlpha;
renderStates.blend.dstColor = BlendFunc::InvSrcAlpha;
renderStates.blend.srcAlpha = BlendFunc::One;
renderStates.blend.dstAlpha = BlendFunc::One;
});
std::shared_ptr<Material> material = std::make_shared<Material>();
material->AddPass("ForwardPass", buttonMaterialPass);
BasicMaterial buttonBasicMat(*buttonMaterialPass);
buttonBasicMat.SetBaseColorMap(texture);
material->SetTextureProperty("BaseColorMap", std::move(texture));
return material;
};

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@@ -3,13 +3,12 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Widgets/ImageButtonWidget.hpp>
#include <Nazara/Graphics/BasicMaterial.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/MaterialInstance.hpp>
#include <Nazara/Widgets/Debug.hpp>
namespace Nz
{
ImageButtonWidget::ImageButtonWidget(BaseWidget* parent, std::shared_ptr<Material> material, std::shared_ptr<Material> hoveredMaterial, std::shared_ptr<Material> pressedMaterial, float cornerSize, float cornerTexCoords) :
ImageButtonWidget::ImageButtonWidget(BaseWidget* parent, std::shared_ptr<MaterialInstance> material, std::shared_ptr<MaterialInstance> hoveredMaterial, std::shared_ptr<MaterialInstance> pressedMaterial, float cornerSize, float cornerTexCoords) :
BaseWidget(parent),
m_hoveredMaterial(std::move(hoveredMaterial)),
m_material(std::move(material)),
@@ -80,20 +79,16 @@ namespace Nz
const Rectf& textureCoords = GetTextureCoords();
// TODO: Move this in a separate function
if (const auto& material = m_material->FindPass("ForwardPass"))
if (const std::shared_ptr<Texture>* textureOpt = m_material->GetTextureProperty("BaseColorMap"))
{
BasicMaterial mat(*material);
if (mat.HasBaseColorMap())
// Material should always have textures but we're better safe than sorry
if (const std::shared_ptr<Texture>& texture = *textureOpt)
{
// Material should always have textures but we're better safe than sorry
if (const auto& texture = mat.GetBaseColorMap())
{
Vector2f textureSize = Vector2f(Vector2ui(texture->GetSize()));
textureSize.x *= textureCoords.width;
textureSize.y *= textureCoords.height;
Vector2f textureSize = Vector2f(Vector2ui(texture->GetSize()));
textureSize.x *= textureCoords.width;
textureSize.y *= textureCoords.height;
SetPreferredSize(textureSize);
}
SetPreferredSize(textureSize);
}
}
}

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@@ -11,10 +11,10 @@
namespace Nz
{
ImageWidget::ImageWidget(BaseWidget* parent, std::shared_ptr<Material> material) :
ImageWidget::ImageWidget(BaseWidget* parent, std::shared_ptr<MaterialInstance> material) :
BaseWidget(parent)
{
m_sprite = std::make_shared<Sprite>(Widgets::Instance()->GetTransparentMaterial());
m_sprite = std::make_shared<Sprite>(std::move(material));
auto& registry = GetRegistry();
@@ -25,8 +25,6 @@ namespace Nz
auto& nodeComponent = registry.emplace<NodeComponent>(m_entity);
nodeComponent.SetParent(this);
SetMaterial(std::move(material));
}
void ImageWidget::Layout()

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@@ -3,7 +3,6 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Widgets/LabelWidget.hpp>
#include <Nazara/Graphics/BasicMaterial.hpp>
#include <Nazara/Graphics/Components/GraphicsComponent.hpp>
#include <Nazara/Utility/AbstractTextDrawer.hpp>
#include <Nazara/Utility/Components/NodeComponent.hpp>

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@@ -331,7 +331,7 @@ namespace Nz
}
SimpleLabelWidgetStyle::SimpleLabelWidgetStyle(LabelWidget* labelWidget, std::shared_ptr<Material> material, std::shared_ptr<Material> hoveredMaterial) :
SimpleLabelWidgetStyle::SimpleLabelWidgetStyle(LabelWidget* labelWidget, std::shared_ptr<MaterialInstance> material, std::shared_ptr<MaterialInstance> hoveredMaterial) :
LabelWidgetStyle(labelWidget, 1),
m_hoveredMaterial(std::move(hoveredMaterial)),
m_material(std::move(material))

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@@ -3,8 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Widgets/Widgets.hpp>
#include <Nazara/Graphics/BasicMaterial.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/MaterialInstance.hpp>
#include <Nazara/Graphics/MaterialPass.hpp>
#include <Nazara/Widgets/Debug.hpp>
@@ -23,24 +22,36 @@ namespace Nz
void Widgets::CreateDefaultMaterials()
{
m_opaqueMaterialPass = std::make_shared<MaterialPass>(BasicMaterial::GetSettings());
m_opaqueMaterialPass->EnableDepthBuffer(true);
m_opaqueMaterialPass->EnableDepthWrite(false);
m_opaqueMaterialPass->EnableScissorTest(true);
const auto& defaultMaterials = Graphics::Instance()->GetDefaultMaterials();
m_opaqueMaterial = std::make_shared<Material>();
m_opaqueMaterial->AddPass("ForwardPass", m_opaqueMaterialPass);
const MaterialPassRegistry& materialPassRegistry = Graphics::Instance()->GetMaterialPassRegistry();
std::size_t depthPassIndex = materialPassRegistry.GetPassIndex("DepthPass");
std::size_t forwardPassIndex = materialPassRegistry.GetPassIndex("ForwardPass");
m_transparentMaterialPass = std::make_shared<MaterialPass>(BasicMaterial::GetSettings());
m_transparentMaterialPass->EnableDepthBuffer(true);
m_transparentMaterialPass->EnableDepthWrite(false);
m_transparentMaterialPass->EnableScissorTest(true);
m_transparentMaterialPass->EnableBlending(true);
m_transparentMaterialPass->SetBlendEquation(BlendEquation::Add, BlendEquation::Add);
m_transparentMaterialPass->SetBlendFunc(BlendFunc::SrcAlpha, BlendFunc::InvSrcAlpha, BlendFunc::One, BlendFunc::One);
m_opaqueMaterial = defaultMaterials.basicMaterial->CreateInstance();
for (std::size_t passIndex : { depthPassIndex, forwardPassIndex })
{
m_opaqueMaterial->UpdatePassStates(passIndex, [](RenderStates& renderStates)
{
renderStates.scissorTest = true;
});
}
m_transparentMaterial = std::make_shared<Material>();
m_transparentMaterial->AddPass("ForwardPass", m_transparentMaterialPass);
m_transparentMaterial = defaultMaterials.basicMaterial->CreateInstance();
m_transparentMaterial->DisablePass(depthPassIndex);
m_transparentMaterial->UpdatePassStates(forwardPassIndex, [](RenderStates& renderStates)
{
renderStates.blending = true;
renderStates.blend.modeColor = BlendEquation::Add;
renderStates.blend.modeAlpha = BlendEquation::Add;
renderStates.blend.srcColor = BlendFunc::SrcAlpha;
renderStates.blend.dstColor = BlendFunc::InvSrcAlpha;
renderStates.blend.srcAlpha = BlendFunc::One;
renderStates.blend.dstAlpha = BlendFunc::One;
renderStates.depthWrite = false;
renderStates.scissorTest = true;
});
}
Widgets* Widgets::s_instance = nullptr;