Refactor material system (#382)
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@@ -3,8 +3,7 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Widgets/DefaultWidgetTheme.hpp>
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#include <Nazara/Graphics/BasicMaterial.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/MaterialInstance.hpp>
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#include <Nazara/Graphics/MaterialPass.hpp>
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#include <Nazara/Widgets/SimpleWidgetStyles.hpp>
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#include <Nazara/Widgets/Widgets.hpp>
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@@ -125,20 +124,30 @@ namespace Nz
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texParams.renderDevice = Graphics::Instance()->GetRenderDevice();
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texParams.loadFormat = PixelFormat::RGBA8; //< TODO: Re-enable gamma correction
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auto CreateMaterialFromTexture = [](std::shared_ptr<Texture> texture)
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const auto& defaultBasicMaterial = Graphics::Instance()->GetDefaultMaterials();
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const MaterialPassRegistry& materialPassRegistry = Graphics::Instance()->GetMaterialPassRegistry();
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std::size_t depthPassIndex = materialPassRegistry.GetPassIndex("DepthPass");
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std::size_t forwardPassIndex = materialPassRegistry.GetPassIndex("ForwardPass");
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auto CreateMaterialFromTexture = [&](std::shared_ptr<Texture> texture)
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{
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std::shared_ptr<MaterialPass> buttonMaterialPass = std::make_shared<MaterialPass>(BasicMaterial::GetSettings());
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buttonMaterialPass->EnableDepthBuffer(true);
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buttonMaterialPass->EnableDepthWrite(false);
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buttonMaterialPass->EnableBlending(true);
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buttonMaterialPass->SetBlendEquation(BlendEquation::Add, BlendEquation::Add);
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buttonMaterialPass->SetBlendFunc(BlendFunc::SrcAlpha, BlendFunc::InvSrcAlpha, BlendFunc::One, BlendFunc::One);
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std::shared_ptr<MaterialInstance> material = defaultBasicMaterial.basicMaterial->CreateInstance();
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material->DisablePass(depthPassIndex);
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material->UpdatePassStates(forwardPassIndex, [](RenderStates& renderStates)
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{
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renderStates.depthWrite = false;
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renderStates.scissorTest = true;
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renderStates.blending = true;
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renderStates.blend.modeColor = BlendEquation::Add;
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renderStates.blend.modeAlpha = BlendEquation::Add;
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renderStates.blend.srcColor = BlendFunc::SrcAlpha;
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renderStates.blend.dstColor = BlendFunc::InvSrcAlpha;
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renderStates.blend.srcAlpha = BlendFunc::One;
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renderStates.blend.dstAlpha = BlendFunc::One;
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});
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std::shared_ptr<Material> material = std::make_shared<Material>();
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material->AddPass("ForwardPass", buttonMaterialPass);
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BasicMaterial buttonBasicMat(*buttonMaterialPass);
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buttonBasicMat.SetBaseColorMap(texture);
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material->SetTextureProperty("BaseColorMap", std::move(texture));
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return material;
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};
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