Refactor material system (#382)
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@@ -3,8 +3,7 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Widgets/Widgets.hpp>
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#include <Nazara/Graphics/BasicMaterial.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/MaterialInstance.hpp>
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#include <Nazara/Graphics/MaterialPass.hpp>
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#include <Nazara/Widgets/Debug.hpp>
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@@ -23,24 +22,36 @@ namespace Nz
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void Widgets::CreateDefaultMaterials()
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{
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m_opaqueMaterialPass = std::make_shared<MaterialPass>(BasicMaterial::GetSettings());
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m_opaqueMaterialPass->EnableDepthBuffer(true);
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m_opaqueMaterialPass->EnableDepthWrite(false);
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m_opaqueMaterialPass->EnableScissorTest(true);
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const auto& defaultMaterials = Graphics::Instance()->GetDefaultMaterials();
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m_opaqueMaterial = std::make_shared<Material>();
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m_opaqueMaterial->AddPass("ForwardPass", m_opaqueMaterialPass);
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const MaterialPassRegistry& materialPassRegistry = Graphics::Instance()->GetMaterialPassRegistry();
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std::size_t depthPassIndex = materialPassRegistry.GetPassIndex("DepthPass");
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std::size_t forwardPassIndex = materialPassRegistry.GetPassIndex("ForwardPass");
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m_transparentMaterialPass = std::make_shared<MaterialPass>(BasicMaterial::GetSettings());
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m_transparentMaterialPass->EnableDepthBuffer(true);
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m_transparentMaterialPass->EnableDepthWrite(false);
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m_transparentMaterialPass->EnableScissorTest(true);
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m_transparentMaterialPass->EnableBlending(true);
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m_transparentMaterialPass->SetBlendEquation(BlendEquation::Add, BlendEquation::Add);
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m_transparentMaterialPass->SetBlendFunc(BlendFunc::SrcAlpha, BlendFunc::InvSrcAlpha, BlendFunc::One, BlendFunc::One);
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m_opaqueMaterial = defaultMaterials.basicMaterial->CreateInstance();
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for (std::size_t passIndex : { depthPassIndex, forwardPassIndex })
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{
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m_opaqueMaterial->UpdatePassStates(passIndex, [](RenderStates& renderStates)
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{
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renderStates.scissorTest = true;
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});
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}
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m_transparentMaterial = std::make_shared<Material>();
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m_transparentMaterial->AddPass("ForwardPass", m_transparentMaterialPass);
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m_transparentMaterial = defaultMaterials.basicMaterial->CreateInstance();
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m_transparentMaterial->DisablePass(depthPassIndex);
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m_transparentMaterial->UpdatePassStates(forwardPassIndex, [](RenderStates& renderStates)
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{
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renderStates.blending = true;
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renderStates.blend.modeColor = BlendEquation::Add;
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renderStates.blend.modeAlpha = BlendEquation::Add;
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renderStates.blend.srcColor = BlendFunc::SrcAlpha;
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renderStates.blend.dstColor = BlendFunc::InvSrcAlpha;
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renderStates.blend.srcAlpha = BlendFunc::One;
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renderStates.blend.dstAlpha = BlendFunc::One;
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renderStates.depthWrite = false;
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renderStates.scissorTest = true;
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});
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}
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Widgets* Widgets::s_instance = nullptr;
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