Replace floating point angle by Angle class instance
This commit is contained in:
@@ -38,25 +38,25 @@ namespace Ndk
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inline Nz::Rectf GetAABB() const;
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inline float GetAngularDamping() const;
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inline float GetAngularVelocity() const;
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inline Nz::RadianAnglef GetAngularVelocity() const;
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NAZARA_DEPRECATED("Name error, please use GetMassCenter")
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inline Nz::Vector2f GetCenterOfGravity(Nz::CoordSys coordSys = Nz::CoordSys_Local) const;
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inline float GetMass() const;
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inline Nz::Vector2f GetMassCenter(Nz::CoordSys coordSys = Nz::CoordSys_Local) const;
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inline float GetMomentOfInertia() const;
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inline Nz::Vector2f GetPosition() const;
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inline float GetRotation() const;
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inline Nz::RadianAnglef GetRotation() const;
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inline Nz::Vector2f GetVelocity() const;
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inline bool IsSleeping() const;
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inline void SetAngularDamping(float angularDamping);
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inline void SetAngularVelocity(float angularVelocity);
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inline void SetAngularVelocity(const Nz::RadianAnglef& angularVelocity);
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inline void SetMass(float mass);
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inline void SetMassCenter(const Nz::Vector2f& center, Nz::CoordSys coordSys = Nz::CoordSys_Local);
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inline void SetMomentOfInertia(float moment);
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inline void SetPosition(const Nz::Vector2f& position);
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inline void SetRotation(float rotation);
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inline void SetRotation(const Nz::RadianAnglef& rotation);
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inline void SetVelocity(const Nz::Vector2f& velocity);
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static ComponentIndex componentIndex;
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@@ -151,7 +151,7 @@ namespace Ndk
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline float PhysicsComponent2D::GetAngularVelocity() const
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inline Nz::RadianAnglef PhysicsComponent2D::GetAngularVelocity() const
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{
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NazaraAssert(m_object, "Invalid physics object");
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@@ -180,7 +180,6 @@ namespace Ndk
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline float PhysicsComponent2D::GetMass() const
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{
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NazaraAssert(m_object, "Invalid physics object");
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@@ -240,8 +239,7 @@ namespace Ndk
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline float PhysicsComponent2D::GetRotation() const
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inline Nz::RadianAnglef PhysicsComponent2D::GetRotation() const
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{
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NazaraAssert(m_object, "Invalid physics object");
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@@ -300,8 +298,7 @@ namespace Ndk
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline void PhysicsComponent2D::SetAngularVelocity(float angularVelocity)
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inline void PhysicsComponent2D::SetAngularVelocity(const Nz::RadianAnglef& angularVelocity)
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{
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NazaraAssert(m_object, "Invalid physics object");
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@@ -313,10 +310,8 @@ namespace Ndk
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*
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* \param mass Mass of the object
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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* \remark Produces a NazaraAssert if the mass is negative
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* \remark Mass must be positive or zero
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*/
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inline void PhysicsComponent2D::SetMass(float mass)
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{
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NazaraAssert(m_object, "Invalid physics object");
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@@ -332,13 +327,13 @@ namespace Ndk
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline void PhysicsComponent2D::SetMassCenter(const Nz::Vector2f& center, Nz::CoordSys coordSys)
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{
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NazaraAssert(m_object, "Invalid physics object");
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m_object->SetMassCenter(center, coordSys);
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}
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/*!
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* \brief Sets the angular damping or moment of inertia of the physics object
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*
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@@ -348,7 +343,6 @@ namespace Ndk
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*
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* \see SetAngularDamping
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*/
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inline void PhysicsComponent2D::SetMomentOfInertia(float moment)
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{
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NazaraAssert(m_object, "Invalid physics object");
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@@ -363,7 +357,6 @@ namespace Ndk
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline void PhysicsComponent2D::SetPosition(const Nz::Vector2f& position)
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{
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NazaraAssert(m_object, "Invalid physics object");
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@@ -378,8 +371,7 @@ namespace Ndk
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline void PhysicsComponent2D::SetRotation(float rotation)
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inline void PhysicsComponent2D::SetRotation(const Nz::RadianAnglef& rotation)
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{
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NazaraAssert(m_object, "Invalid physics object");
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@@ -405,7 +397,6 @@ namespace Ndk
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* \brief Gets the underlying physics object
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* \return A reference to the physics object
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*/
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inline Nz::RigidBody2D* PhysicsComponent2D::GetRigidBody()
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{
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return m_object.get();
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@@ -24,7 +24,7 @@ namespace Ndk
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using ContactPostSolveCallback = std::function<void(PhysicsSystem2D& world, Nz::Arbiter2D& arbiter, const EntityHandle& bodyA, const EntityHandle& bodyB, void* userdata)>;
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using ContactStartCallback = std::function<bool(PhysicsSystem2D& world, Nz::Arbiter2D& arbiter, const EntityHandle& bodyA, const EntityHandle& bodyB, void* userdata)>;
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using DebugDrawCircleCallback = std::function<void(const Nz::Vector2f& origin, float rotation, float radius, Nz::Color outlineColor, Nz::Color fillColor, void* userdata)>;
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using DebugDrawCircleCallback = std::function<void(const Nz::Vector2f& origin, const Nz::RadianAnglef& rotation, float radius, Nz::Color outlineColor, Nz::Color fillColor, void* userdata)>;
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using DebugDrawDotCallback = std::function<void(const Nz::Vector2f& origin, float radius, Nz::Color color, void* userdata)>;
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using DebugDrawPolygonCallback = std::function<void(const Nz::Vector2f* vertices, std::size_t vertexCount, float radius, Nz::Color outlineColor, Nz::Color fillColor, void* userdata)>;
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using DebugDrawSegmentCallback = std::function<void(const Nz::Vector2f& first, const Nz::Vector2f& second, Nz::Color color, void* userdata)>;
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@@ -24,7 +24,6 @@ namespace Ndk
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*
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* \remark Produces a NazaraAssert if the entity has no physics component and has no static body
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*/
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void CollisionComponent2D::SetGeom(Nz::Collider2DRef geom)
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{
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m_geom = std::move(geom);
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@@ -181,7 +181,7 @@ namespace Ndk
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PhysicsComponent2D& phys = entity->GetComponent<PhysicsComponent2D>();
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Nz::RigidBody2D* body = phys.GetRigidBody();
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node.SetRotation(Nz::EulerAnglesf(0.f, 0.f, body->GetRotation()), Nz::CoordSys_Global);
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node.SetRotation(body->GetRotation(), Nz::CoordSys_Global);
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node.SetPosition(Nz::Vector3f(body->GetPosition(), node.GetPosition(Nz::CoordSys_Global).z), Nz::CoordSys_Global);
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}
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