Replace floating point angle by Angle class instance
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@@ -181,7 +181,7 @@ namespace Ndk
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PhysicsComponent2D& phys = entity->GetComponent<PhysicsComponent2D>();
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Nz::RigidBody2D* body = phys.GetRigidBody();
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node.SetRotation(Nz::EulerAnglesf(0.f, 0.f, body->GetRotation()), Nz::CoordSys_Global);
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node.SetRotation(body->GetRotation(), Nz::CoordSys_Global);
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node.SetPosition(Nz::Vector3f(body->GetPosition(), node.GetPosition(Nz::CoordSys_Global).z), Nz::CoordSys_Global);
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}
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