Replace floating point angle by Angle class instance
This commit is contained in:
@@ -10,6 +10,7 @@
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Graphics/InstancedRenderable.hpp>
|
||||
#include <Nazara/Graphics/Material.hpp>
|
||||
#include <Nazara/Math/Angle.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
@@ -34,14 +35,14 @@ namespace Nz
|
||||
std::unique_ptr<InstancedRenderable> Clone() const override;
|
||||
|
||||
inline const Color& GetColor() const;
|
||||
inline float GetRotation() const;
|
||||
inline const RadianAnglef& GetRotation() const;
|
||||
inline const Vector2f& GetSize() const;
|
||||
|
||||
inline void SetColor(const Color& color);
|
||||
inline void SetDefaultMaterial();
|
||||
inline void SetMaterial(MaterialRef material, bool resizeBillboard = true);
|
||||
inline void SetMaterial(std::size_t skinIndex, MaterialRef material, bool resizeBillboard = true);
|
||||
inline void SetRotation(float rotation);
|
||||
inline void SetRotation(const RadianAnglef& rotation);
|
||||
inline void SetSize(const Vector2f& size);
|
||||
inline void SetSize(float sizeX, float sizeY);
|
||||
inline void SetTexture(TextureRef texture, bool resizeBillboard = true);
|
||||
@@ -58,7 +59,7 @@ namespace Nz
|
||||
Color m_color;
|
||||
Vector2f m_sinCos;
|
||||
Vector2f m_size;
|
||||
float m_rotation;
|
||||
RadianAnglef m_rotation;
|
||||
|
||||
static BillboardLibrary::LibraryMap s_library;
|
||||
};
|
||||
|
||||
@@ -84,7 +84,7 @@ namespace Nz
|
||||
* \return Current rotation
|
||||
*/
|
||||
|
||||
inline float Billboard::GetRotation() const
|
||||
inline const RadianAnglef& Billboard::GetRotation() const
|
||||
{
|
||||
return m_rotation;
|
||||
}
|
||||
@@ -161,10 +161,12 @@ namespace Nz
|
||||
* \param rotation Rotation for the billboard
|
||||
*/
|
||||
|
||||
inline void Billboard::SetRotation(float rotation)
|
||||
inline void Billboard::SetRotation(const RadianAnglef& rotation)
|
||||
{
|
||||
m_rotation = rotation;
|
||||
m_sinCos.Set(std::sin(m_rotation), std::cos(m_rotation));
|
||||
|
||||
auto sincos = rotation.GetSinCos();
|
||||
m_sinCos.Set(sincos.first, sincos.second);
|
||||
}
|
||||
|
||||
/*!
|
||||
|
||||
Reference in New Issue
Block a user