Replace floating point angle by Angle class instance
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@@ -185,9 +185,9 @@ namespace Nz
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return Rectf(Rect<cpFloat>(bb.l, bb.b, bb.r - bb.l, bb.t - bb.b));
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}
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float RigidBody2D::GetAngularVelocity() const
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RadianAnglef RigidBody2D::GetAngularVelocity() const
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return float(cpBodyGetAngularVelocity(m_handle));
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{
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return FromRadians(static_cast<float>(cpBodyGetAngularVelocity(m_handle)));
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}
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const Collider2DRef& RigidBody2D::GetGeom() const
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@@ -233,9 +233,9 @@ namespace Nz
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return Vector2f(static_cast<float>(pos.x), static_cast<float>(pos.y));
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}
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float RigidBody2D::GetRotation() const
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RadianAnglef RigidBody2D::GetRotation() const
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{
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return FromRadians(static_cast<float>(cpBodyGetAngle(m_handle)));
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return float(cpBodyGetAngle(m_handle));
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}
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std::size_t RigidBody2D::GetShapeIndex(cpShape* shape) const
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@@ -283,9 +283,11 @@ namespace Nz
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return m_isStatic;
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}
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void RigidBody2D::SetAngularVelocity(float angularVelocity)
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void RigidBody2D::SetAngularVelocity(const RadianAnglef& angularVelocity)
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{
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cpBodySetAngularVelocity(m_handle, ToRadians(angularVelocity));
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cpBodySetAngularVelocity(m_handle, angularVelocity.angle);
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{
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assert(shapeIndex < m_shapes.size());
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}
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void RigidBody2D::SetGeom(Collider2DRef geom, bool recomputeMoment)
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@@ -400,9 +402,9 @@ namespace Nz
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}
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}
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void RigidBody2D::SetRotation(float rotation)
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void RigidBody2D::SetRotation(const RadianAnglef& rotation)
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{
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cpBodySetAngle(m_handle, ToRadians(rotation));
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cpBodySetAngle(m_handle, rotation.angle);
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if (m_isStatic)
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{
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m_world->RegisterPostStep(this, [](Nz::RigidBody2D* body)
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