Physics2D/PhysWorld2D: Add RaycastQuery and RegionQuery overloads taking a callback
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@@ -188,6 +188,7 @@ Nazara Engine:
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- Fixed TextSprite not handling multiple textures well
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- ⚠ TextSprite will now use multiple render layers by itself (the current one and the one right before, ex: [-1, 0] if base layer is 0) if you use text outlines.
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- ⚠ SimpleTextDrawer no longer supports faux bold rendering
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- Added PhysWorld2D::[RaycastQuery, RegionQuery] overloads taking a callback
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Nazara Development Kit:
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- Added ImageWidget (#139)
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@@ -263,6 +264,7 @@ Nazara Development Kit:
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- Added CollisionComponent2D::SetGeomOffset and CollisionComponent2D::Recenter
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- Added LifetimeComponent and LifetimeSystem
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- Fixed a subtle bug regarding entities invalidation and kill (ex: if an entity #2 kills entity #1 during Entity::Destroy callbacks, entity #1 will survive destruction).
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- Added PhysicsSystem2D::[RaycastQuery, RegionQuery] overloads taking a callback
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# 0.4:
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