Replace float/UInt64 durations by a more precise Time class (#388)
Improve Clock class with atomic RestartIfOver method and allows to choose required precision
This commit is contained in:
@@ -198,25 +198,18 @@ int main()
|
||||
|
||||
window.EnableEventPolling(true);
|
||||
|
||||
Nz::Clock updateClock;
|
||||
Nz::Clock secondClock;
|
||||
Nz::MillisecondClock updateClock;
|
||||
Nz::MillisecondClock fpsClock;
|
||||
unsigned int fps = 0;
|
||||
|
||||
Nz::Mouse::SetRelativeMouseMode(true);
|
||||
|
||||
float elapsedTime = 0.f;
|
||||
Nz::UInt64 time = Nz::GetElapsedMicroseconds();
|
||||
|
||||
Nz::PidController<Nz::Vector3f> headingController(0.3f, 0.f, 0.1f);
|
||||
Nz::PidController<Nz::Vector3f> upController(1.f, 0.f, 0.1f);
|
||||
|
||||
bool showColliders = false;
|
||||
while (window.IsOpen())
|
||||
{
|
||||
Nz::UInt64 now = Nz::GetElapsedMicroseconds();
|
||||
elapsedTime = (now - time) / 1'000'000.f;
|
||||
time = now;
|
||||
|
||||
Nz::WindowEvent event;
|
||||
while (window.PollEvent(&event))
|
||||
{
|
||||
@@ -286,8 +279,10 @@ int main()
|
||||
}
|
||||
}
|
||||
|
||||
if (updateClock.GetMilliseconds() > 1000 / 60)
|
||||
if (std::optional<Nz::Time> deltaTime = updateClock.RestartIfOver(Nz::Time::TickDuration(60)))
|
||||
{
|
||||
float elapsedTime = deltaTime->AsSeconds();
|
||||
|
||||
auto spaceshipView = registry.view<Nz::NodeComponent, Nz::RigidBody3DComponent>();
|
||||
for (auto&& [entity, node, _] : spaceshipView.each())
|
||||
{
|
||||
@@ -338,13 +333,10 @@ int main()
|
||||
|
||||
fps++;
|
||||
|
||||
if (secondClock.GetMilliseconds() >= 1000)
|
||||
if (fpsClock.RestartIfOver(Nz::Time::Second()))
|
||||
{
|
||||
window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS" + " - " + Nz::NumberToString(registry.alive()) + " entities");
|
||||
|
||||
fps = 0;
|
||||
|
||||
secondClock.Restart();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user