Replace float/UInt64 durations by a more precise Time class (#388)
Improve Clock class with atomic RestartIfOver method and allows to choose required precision
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@@ -32,7 +32,7 @@ namespace Nz
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}
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template<typename T>
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void SystemGraph::Node<T>::Update(float elapsedTime)
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void SystemGraph::Node<T>::Update(Time elapsedTime)
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{
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system.Update(elapsedTime);
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}
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