Replace float/UInt64 durations by a more precise Time class (#388)

Improve Clock class with atomic RestartIfOver method and allows to choose required precision
This commit is contained in:
Jérôme Leclercq
2022-12-29 21:31:46 +01:00
committed by GitHub
parent 1de5f65536
commit dd421a6385
84 changed files with 1278 additions and 663 deletions

View File

@@ -8,6 +8,7 @@
#define NAZARA_PHYSICS3D_PHYSWORLD3D_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Time.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Physics3D/Config.hpp>
@@ -44,12 +45,12 @@ namespace Nz
NewtonWorld* GetHandle() const;
int GetMaterial(const std::string& name);
std::size_t GetMaxStepCount() const;
float GetStepSize() const;
Time GetStepSize() const;
unsigned int GetThreadCount() const;
void SetGravity(const Vector3f& gravity);
void SetMaxStepCount(std::size_t maxStepCount);
void SetStepSize(float stepSize);
void SetStepSize(Time stepSize);
void SetThreadCount(unsigned int threadCount);
void SetMaterialCollisionCallback(int firstMaterial, int secondMaterial, AABBOverlapCallback aabbOverlapCallback, CollisionCallback collisionCallback);
@@ -59,7 +60,7 @@ namespace Nz
void SetMaterialDefaultSoftness(int firstMaterial, int secondMaterial, float softness);
void SetMaterialSurfaceThickness(int firstMaterial, int secondMaterial, float thickness);
void Step(float timestep);
void Step(Time timestep);
PhysWorld3D& operator=(const PhysWorld3D&) = delete;
PhysWorld3D& operator=(PhysWorld3D&&) noexcept;
@@ -79,8 +80,8 @@ namespace Nz
std::size_t m_maxStepCount;
MovablePtr<NewtonWorld> m_world;
Vector3f m_gravity;
float m_stepSize;
float m_timestepAccumulator;
Time m_stepSize;
Time m_timestepAccumulator;
};
}

View File

@@ -8,6 +8,7 @@
#define NAZARA_PHYSICS3D_SYSTEMS_PHYSICS3DSYSTEM_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Time.hpp>
#include <Nazara/Physics3D/PhysWorld3D.hpp>
#include <Nazara/Physics3D/Components/RigidBody3DComponent.hpp>
#include <Nazara/Utils/TypeList.hpp>
@@ -31,7 +32,7 @@ namespace Nz
inline PhysWorld3D& GetPhysWorld();
inline const PhysWorld3D& GetPhysWorld() const;
void Update(float elapsedTime);
void Update(Time elapsedTime);
Physics3DSystem& operator=(const Physics3DSystem&) = delete;
Physics3DSystem& operator=(Physics3DSystem&&) = delete;