Replace float/UInt64 durations by a more precise Time class (#388)

Improve Clock class with atomic RestartIfOver method and allows to choose required precision
This commit is contained in:
Jérôme Leclercq
2022-12-29 21:31:46 +01:00
committed by GitHub
parent 1de5f65536
commit dd421a6385
84 changed files with 1278 additions and 663 deletions

View File

@@ -8,6 +8,7 @@
#define NAZARA_PHYSICS3D_SYSTEMS_PHYSICS3DSYSTEM_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Time.hpp>
#include <Nazara/Physics3D/PhysWorld3D.hpp>
#include <Nazara/Physics3D/Components/RigidBody3DComponent.hpp>
#include <Nazara/Utils/TypeList.hpp>
@@ -31,7 +32,7 @@ namespace Nz
inline PhysWorld3D& GetPhysWorld();
inline const PhysWorld3D& GetPhysWorld() const;
void Update(float elapsedTime);
void Update(Time elapsedTime);
Physics3DSystem& operator=(const Physics3DSystem&) = delete;
Physics3DSystem& operator=(Physics3DSystem&&) = delete;