Replace float/UInt64 durations by a more precise Time class (#388)

Improve Clock class with atomic RestartIfOver method and allows to choose required precision
This commit is contained in:
Jérôme Leclercq
2022-12-29 21:31:46 +01:00
committed by GitHub
parent 1de5f65536
commit dd421a6385
84 changed files with 1278 additions and 663 deletions

View File

@@ -67,7 +67,7 @@ namespace Nz
m_chunkSamples.resize(GetChannelCount(format) * m_sampleRate); // One second of samples
m_stream = std::move(soundStream);
SetPlayingOffset(0);
SeekToSampleOffset(0);
return true;
}
@@ -102,7 +102,7 @@ namespace Nz
*
* \remark Music must be valid when calling this function
*/
UInt32 Music::GetDuration() const
Time Music::GetDuration() const
{
NazaraAssert(m_stream, "Music not created");
@@ -123,30 +123,30 @@ namespace Nz
}
/*!
* \brief Gets the current offset in the music
* \return Offset in milliseconds (works with entire seconds)
*
* \remark Music must be valid when calling this function
* \brief Gets the current playing offset of the music
* \return Time offset
*/
UInt32 Music::GetPlayingOffset() const
Time Music::GetPlayingOffset() const
{
NazaraAssert(m_stream, "Music not created");
if (!m_streaming)
return 0;
return Time::Zero();
// Prevent music thread from enqueuing new buffers while we're getting the count
std::lock_guard<std::recursive_mutex> lock(m_sourceLock);
UInt32 sampleOffset = m_source->GetSampleOffset();
UInt32 playingOffset = SafeCast<UInt32>((1000ULL * (sampleOffset + (m_processedSamples / GetChannelCount(m_stream->GetFormat())))) / m_sampleRate);
UInt32 duration = m_stream->GetDuration();
if (playingOffset > duration)
Time playingOffset = m_source->GetPlayingOffset();
Time processedTime = Time::Microseconds(1'000'000ll * m_processedSamples / (GetChannelCount(m_stream->GetFormat()) * m_sampleRate));
playingOffset += processedTime;
Time sampleCount = m_stream->GetDuration();
if (playingOffset > sampleCount)
{
if (m_looping)
playingOffset %= duration;
playingOffset %= sampleCount;
else
playingOffset = 0; //< stopped
playingOffset = Time::Zero(); //< stopped
}
return playingOffset;
@@ -165,6 +165,33 @@ namespace Nz
return m_stream->GetSampleCount();
}
/*!
* \brief Gets the current offset in the music
* \return Offset in samples
*/
UInt64 Music::GetSampleOffset() const
{
NazaraAssert(m_stream, "Music not created");
if (!m_streaming)
return 0;
// Prevent music thread from enqueuing new buffers while we're getting the count
std::lock_guard<std::recursive_mutex> lock(m_sourceLock);
UInt64 sampleOffset = m_processedSamples + m_source->GetSampleOffset();
UInt64 sampleCount = m_stream->GetSampleCount();
if (sampleOffset > sampleCount)
{
if (m_looping)
sampleOffset %= sampleCount;
else
sampleOffset = 0; //< stopped
}
return sampleOffset;
}
/*!
* \brief Gets the rates of sample in the music
* \return Rate of sample in Hertz (Hz)
@@ -296,7 +323,7 @@ namespace Nz
switch (GetStatus())
{
case SoundStatus::Playing:
SetPlayingOffset(0);
SeekToSampleOffset(0);
break;
case SoundStatus::Paused:
@@ -325,11 +352,11 @@ namespace Nz
*
* If the music is not playing, this sets the playing offset for the next Play call
*
* \param offset The offset in milliseconds
* \param offset The offset in samples
*
* \remark Music must be valid when calling this function
*/
void Music::SetPlayingOffset(UInt32 offset)
void Music::SeekToSampleOffset(UInt64 offset)
{
NazaraAssert(m_stream, "Music not created");
@@ -339,7 +366,7 @@ namespace Nz
if (isPlaying)
StopThread();
UInt64 sampleOffset = UInt64(offset) * m_sampleRate * GetChannelCount(m_stream->GetFormat()) / 1000ULL;
UInt64 sampleOffset = offset * GetChannelCount(m_stream->GetFormat());
m_processedSamples = sampleOffset;
m_streamOffset = sampleOffset;
@@ -356,7 +383,7 @@ namespace Nz
void Music::Stop()
{
StopThread();
SetPlayingOffset(0);
SeekToSampleOffset(0);
}
bool Music::FillAndQueueBuffer(std::shared_ptr<AudioBuffer> buffer)