Replace float/UInt64 durations by a more precise Time class (#388)

Improve Clock class with atomic RestartIfOver method and allows to choose required precision
This commit is contained in:
Jérôme Leclercq
2022-12-29 21:31:46 +01:00
committed by GitHub
parent 1de5f65536
commit dd421a6385
84 changed files with 1278 additions and 663 deletions

View File

@@ -8,7 +8,7 @@
namespace Nz
{
void LifetimeSystem::Update(float elapsedTime)
void LifetimeSystem::Update(Time elapsedTime)
{
auto view = m_registry.view<LifetimeComponent>();
for (auto [entity, lifetimeComponent] : view.each())

View File

@@ -11,10 +11,10 @@ namespace Nz
void SystemGraph::Update()
{
return Update(m_clock.Restart() / 1'000'000.f);
return Update(m_clock.Restart());
}
void SystemGraph::Update(float elapsedTime)
void SystemGraph::Update(Time elapsedTime)
{
if (!m_systemOrderUpdated)
{