Replace float/UInt64 durations by a more precise Time class (#388)
Improve Clock class with atomic RestartIfOver method and allows to choose required precision
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@@ -48,7 +48,7 @@ namespace Nz
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m_pipeline.reset();
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}
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void RenderSystem::Update(float /*elapsedTime*/)
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void RenderSystem::Update(Time /*elapsedTime*/)
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{
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UpdateObservers();
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UpdateVisibility();
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