Replace float/UInt64 durations by a more precise Time class (#388)

Improve Clock class with atomic RestartIfOver method and allows to choose required precision
This commit is contained in:
Jérôme Leclercq
2022-12-29 21:31:46 +01:00
committed by GitHub
parent 1de5f65536
commit dd421a6385
84 changed files with 1278 additions and 663 deletions

View File

@@ -22,7 +22,7 @@ namespace Nz
rigidBodyComponent.Destroy();
}
void Physics3DSystem::Update(float elapsedTime)
void Physics3DSystem::Update(Time elapsedTime)
{
m_physWorld.Step(elapsedTime);