Replace float/UInt64 durations by a more precise Time class (#388)
Improve Clock class with atomic RestartIfOver method and allows to choose required precision
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@@ -23,7 +23,7 @@ namespace Nz
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m_skeletonConstructObserver.disconnect();
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}
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void SkeletonSystem::Update(float /*elapsedTime*/)
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void SkeletonSystem::Update(Time /*elapsedTime*/)
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{
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m_sharedSkeletonConstructObserver.each([&](entt::entity entity)
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{
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