Replace float/UInt64 durations by a more precise Time class (#388)
Improve Clock class with atomic RestartIfOver method and allows to choose required precision
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@@ -253,8 +253,8 @@ int main()
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window.EnableEventPolling(true);
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Nz::Clock updateClock;
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Nz::Clock secondClock;
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Nz::MillisecondClock updateClock;
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Nz::MillisecondClock secondClock;
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unsigned int fps = 0;
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bool uboUpdate = true;
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@@ -304,10 +304,9 @@ int main()
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}
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}
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if (updateClock.GetMilliseconds() > 1000 / 60)
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if (std::optional<Nz::Time> deltaTime = updateClock.RestartIfOver(Nz::Time::TickDuration(60)))
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{
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float cameraSpeed = 2.f * updateClock.GetSeconds();
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updateClock.Restart();
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float cameraSpeed = 2.f * deltaTime->AsSeconds();
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Up) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Z))
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viewerPos += camQuat * Nz::Vector3f::Forward() * cameraSpeed;
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@@ -412,7 +411,7 @@ int main()
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// On incrémente le compteur de FPS improvisé
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fps++;
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if (secondClock.GetMilliseconds() >= 1000) // Toutes les secondes
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if (secondClock.RestartIfOver(Nz::Time::Second()))
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{
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// Et on insère ces données dans le titre de la fenêtre
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window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS");
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@@ -426,9 +425,6 @@ int main()
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// Et on réinitialise le compteur de FPS
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fps = 0;
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// Et on relance l'horloge pour refaire ça dans une seconde
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secondClock.Restart();
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}
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}
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