Replace float/UInt64 durations by a more precise Time class (#388)
Improve Clock class with atomic RestartIfOver method and allows to choose required precision
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@@ -6,6 +6,8 @@ std::filesystem::path GetAssetDir();
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SCENARIO("SoundBuffer", "[AUDIO][SOUNDBUFFER]")
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{
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using namespace Nz::Literals;
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GIVEN("A sound buffer")
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{
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WHEN("We load a .flac file")
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@@ -15,7 +17,7 @@ SCENARIO("SoundBuffer", "[AUDIO][SOUNDBUFFER]")
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THEN("We can ask the informations of the file")
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{
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CHECK(soundBuffer->GetDuration() == 8192);
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CHECK(soundBuffer->GetDuration() == 8192_ms);
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CHECK(soundBuffer->GetFormat() == Nz::AudioFormat::I16_Stereo);
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CHECK(soundBuffer->GetSampleRate() == 96000);
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}
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@@ -28,7 +30,7 @@ SCENARIO("SoundBuffer", "[AUDIO][SOUNDBUFFER]")
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THEN("We can ask the informations of the file")
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{
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CHECK(soundBuffer->GetDuration() == 27193);
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CHECK(soundBuffer->GetDuration() == 27'193'468_us);
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CHECK(soundBuffer->GetFormat() == Nz::AudioFormat::I16_Stereo);
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CHECK(soundBuffer->GetSampleRate() == 32000);
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}
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@@ -41,7 +43,7 @@ SCENARIO("SoundBuffer", "[AUDIO][SOUNDBUFFER]")
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THEN("We can ask the informations of the file")
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{
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CHECK(soundBuffer->GetDuration() == 63059);
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CHECK(soundBuffer->GetDuration() == 63'059'591_us);
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CHECK(soundBuffer->GetFormat() == Nz::AudioFormat::I16_Stereo);
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CHECK(soundBuffer->GetSampleRate() == 44100);
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}
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@@ -54,7 +56,7 @@ SCENARIO("SoundBuffer", "[AUDIO][SOUNDBUFFER]")
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THEN("We can ask the informations of the file")
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{
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CHECK(soundBuffer->GetDuration() == 2490);
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CHECK(soundBuffer->GetDuration() == 2'490'340_us);
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CHECK(soundBuffer->GetFormat() == Nz::AudioFormat::I16_Mono);
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CHECK(soundBuffer->GetSampleRate() == 44100);
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}
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