Replace float/UInt64 durations by a more precise Time class (#388)
Improve Clock class with atomic RestartIfOver method and allows to choose required precision
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@@ -8,14 +8,14 @@ SCENARIO("Clock", "[CORE][CLOCK]")
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{
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GIVEN("A clock paused")
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{
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Nz::UInt64 initialTime = 100;
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Nz::Clock clock(initialTime, true);
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Nz::Time initialTime = Nz::Time::Microseconds(100);
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Nz::HighPrecisionClock clock(initialTime, true);
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WHEN("We get time since it is paused")
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{
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THEN("Time must be the initialTime")
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{
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CHECK(clock.GetMicroseconds() == initialTime);
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CHECK(clock.GetElapsedTime() == initialTime);
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CHECK(clock.IsPaused());
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}
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}
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@@ -28,10 +28,11 @@ SCENARIO("Clock", "[CORE][CLOCK]")
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THEN("Time must not be the initialTime")
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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Nz::UInt64 microSeconds = clock.GetMicroseconds();
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CHECK(microSeconds != initialTime);
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CHECK(microSeconds / 1000 <= clock.GetMilliseconds());
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CHECK(microSeconds / (1000.f * 1000.f) <= clock.GetSeconds());
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Nz::Time elapsedTime = clock.GetElapsedTime();
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Nz::Int64 microseconds = elapsedTime.AsMicroseconds();
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CHECK(microseconds != initialTime.AsMicroseconds());
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CHECK(microseconds / 1000 <= elapsedTime.AsMilliseconds());
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CHECK(microseconds / (1000.f * 1000.f) <= elapsedTime.AsSeconds());
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}
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}
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@@ -44,7 +45,7 @@ SCENARIO("Clock", "[CORE][CLOCK]")
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CHECK(!clock.IsPaused());
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clock.Pause();
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CHECK(clock.IsPaused());
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CHECK(clock.GetMicroseconds() != initialTime);
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CHECK(clock.GetElapsedTime() != initialTime);
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}
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}
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}
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