Added CopyTo(Image/Texture) to NzRenderWindow
Added several methods to NzRenderer Optimized NzRenderer::GetMax*(); Nz(Render)Window::GetSize now returns an unsigned vector Fixed textures being flipped
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@@ -74,6 +74,7 @@ NAZARA_API extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
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NAZARA_API extern PFNGLCOLORMASKPROC glColorMask;
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NAZARA_API extern PFNGLCULLFACEPROC glCullFace;
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NAZARA_API extern PFNGLCOMPILESHADERPROC glCompileShader;
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NAZARA_API extern PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D;
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NAZARA_API extern PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControl;
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NAZARA_API extern PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsert;
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NAZARA_API extern PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallback;
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@@ -130,6 +131,7 @@ NAZARA_API extern PFNGLLINKPROGRAMPROC glLinkProgram;
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NAZARA_API extern PFNGLMAPBUFFERPROC glMapBuffer;
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NAZARA_API extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
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NAZARA_API extern PFNGLPOLYGONMODEPROC glPolygonMode;
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NAZARA_API extern PFNGLREADPIXELSPROC glReadPixels;
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NAZARA_API extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
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NAZARA_API extern PFNGLSCISSORPROC glScissor;
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NAZARA_API extern PFNGLSHADERSOURCEPROC glShaderSource;
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