Added CopyTo(Image/Texture) to NzRenderWindow
Added several methods to NzRenderer Optimized NzRenderer::GetMax*(); Nz(Render)Window::GetSize now returns an unsigned vector Fixed textures being flipped
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@@ -27,7 +27,7 @@ enum nzTextureWrap
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nzTextureWrap_Unknown
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};
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class NzRenderWindow; ///TODO: Screenshot
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class NzShader;
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struct NzTextureImpl;
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class NAZARA_API NzTexture : public NzResource, NzNonCopyable
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