Added CopyTo(Image/Texture) to NzRenderWindow
Added several methods to NzRenderer Optimized NzRenderer::GetMax*(); Nz(Render)Window::GetSize now returns an unsigned vector Fixed textures being flipped
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@@ -45,7 +45,7 @@ class NzWindowImpl : NzNonCopyable
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NzWindowHandle GetHandle() const;
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unsigned int GetHeight() const;
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NzVector2i GetPosition() const;
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NzVector2i GetSize() const;
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NzVector2ui GetSize() const;
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NzString GetTitle() const;
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unsigned int GetWidth() const;
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