Core/ApplicationBase: Add support for updaters with intervals

This commit is contained in:
SirLynix 2023-04-23 19:45:33 +02:00
parent a55560d1ca
commit de5e7bd8a8
17 changed files with 253 additions and 39 deletions

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@ -1140,7 +1140,7 @@ int main()
}
});
app.AddUpdater([&](Nz::Time deltaTime)
app.AddUpdaterFunc([&](Nz::Time deltaTime)
{
if (lightAnimation)
elapsedTime += deltaTime;

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@ -55,7 +55,7 @@ int main()
sound.Play();
Nz::MillisecondClock clock;
app.AddUpdater([&](Nz::Time /*elapsedTime*/)
app.AddUpdaterFunc([&]
{
std::this_thread::sleep_for(std::chrono::milliseconds(1000 / 30));

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@ -141,7 +141,7 @@ int main()
}
});
app.AddUpdater([&](Nz::Time /*elapsedTime*/)
app.AddUpdaterFunc([&]
{
if (std::optional<Nz::Time> deltaTime = updateClock.RestartIfOver(Nz::Time::TickDuration(60)))
{

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@ -118,7 +118,7 @@ int main()
Nz::PidController<Nz::Vector3f> headingController(0.5f, 0.f, 0.05f);
Nz::PidController<Nz::Vector3f> upController(1.f, 0.f, 0.1f);
app.AddUpdater([&](Nz::Time /*elapsedTime*/)
app.AddUpdaterFunc([&]
{
fps++;

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@ -256,7 +256,7 @@ int main()
headingEntity.get<Nz::NodeComponent>().SetRotation(camQuat);
});
app.AddUpdater([&](Nz::Time /*elapsedTime*/)
app.AddUpdaterFunc([&]
{
if (std::optional<Nz::Time> deltaTime = updateClock.RestartIfOver(Nz::Time::TickDuration(60)))
{

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@ -509,7 +509,7 @@ int main()
});
Nz::DegreeAnglef rotation = 0.f;
app.AddUpdater([&](Nz::Time elapsedTime)
app.AddUpdaterFunc([&](Nz::Time elapsedTime)
{
rotation += elapsedTime.AsSeconds() * 45.f;
//physSystem.GetPhysWorld().SetGravity(Nz::Quaternionf(Nz::EulerAnglesf(0.f, rotation, 0.f)) * Nz::Vector3f::Forward() * 10.f);
@ -517,7 +517,7 @@ int main()
Nz::MillisecondClock fpsClock;
unsigned int fps = 0;
app.AddUpdater([&](Nz::Time /*elapsedTime*/)
app.AddUpdaterFunc([&]
{
fps++;
if (fpsClock.RestartIfOver(Nz::Time::Second()))

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@ -35,7 +35,7 @@ int main()
std::cout << "Playing sound..." << std::endl;
app.AddUpdater([&](Nz::Time /*elapsedTime*/)
app.AddUpdaterFunc([&]
{
if (!music.IsPlaying())
app.Quit();

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@ -68,7 +68,7 @@ int main()
character.emplace(physSytem.GetPhysWorld(), playerCollider, Nz::Vector3f::Up() * 5.f);
app.AddUpdater([&](Nz::Time /*elapsedTime*/)
app.AddUpdaterFunc([&]
{
auto [position, rotation] = character->GetPositionAndRotation();
@ -417,7 +417,7 @@ int main()
playerRotNode.SetRotation(camAngles);
});
app.AddUpdater([&](Nz::Time /*elapsedTime*/)
app.AddUpdaterFunc([&]
{
if (std::optional<Nz::Time> deltaTime = updateClock.RestartIfOver(Nz::Time::TickDuration(60)))
{

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@ -19,6 +19,9 @@ namespace Nz
class NAZARA_CORE_API ApplicationBase
{
public:
struct FixedInterval { Time interval; };
struct Interval { Time interval; };
inline ApplicationBase();
inline ApplicationBase(int argc, char** argv);
ApplicationBase(int argc, const Pointer<const char>* argv);
@ -26,7 +29,10 @@ namespace Nz
ApplicationBase(ApplicationBase&&) = delete;
~ApplicationBase() = default;
template<typename F> void AddUpdater(F&& functor);
inline void AddUpdater(std::unique_ptr<ApplicationUpdater>&& functor);
template<typename F> void AddUpdaterFunc(F&& functor);
template<typename F> void AddUpdaterFunc(FixedInterval fixedInterval, F&& functor);
template<typename F> void AddUpdaterFunc(Interval interval, F&& functor);
inline void ClearComponents();
@ -46,10 +52,20 @@ namespace Nz
template<typename T, typename... Args> T& AddComponent(Args&&... args);
private:
template<typename F, bool FixedInterval> void AddUpdaterFunc(Time interval, F&& functor);
struct Updater
{
std::unique_ptr<ApplicationUpdater> updater;
Time lastUpdate;
Time nextUpdate;
};
std::atomic_bool m_running;
std::vector<std::unique_ptr<ApplicationComponent>> m_components;
std::vector<std::unique_ptr<ApplicationUpdater>> m_updaters;
std::vector<Updater> m_updaters;
HighPrecisionClock m_clock;
Time m_currentTime;
};
}

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@ -18,28 +18,31 @@ namespace Nz
{
}
template<typename T, typename... Args>
T& ApplicationBase::AddComponent(Args&&... args)
inline void ApplicationBase::AddUpdater(std::unique_ptr<ApplicationUpdater>&& functor)
{
std::size_t componentIndex = ApplicationComponentRegistry<T>::GetComponentId();
std::unique_ptr<T> component = std::make_unique<T>(*this, std::forward<Args>(args)...);
T& componentRef = *component;
if (componentIndex >= m_components.size())
m_components.resize(componentIndex + 1);
else if (m_components[componentIndex] != nullptr)
throw std::runtime_error("component was added multiple times");
m_components[componentIndex] = std::move(component);
return componentRef;
auto& updaterEntry = m_updaters.emplace_back();
updaterEntry.lastUpdate = Time::Zero();
updaterEntry.nextUpdate = Time::Zero();
updaterEntry.updater = std::move(functor);
}
template<typename F>
void ApplicationBase::AddUpdater(F&& functor)
void ApplicationBase::AddUpdaterFunc(F&& functor)
{
m_updaters.emplace_back(std::make_unique<ApplicationUpdaterFunctor<std::decay_t<F>>>(std::forward<F>(functor)));
static_assert(std::is_invocable_v<F> || std::is_invocable_v<F, Time>, "functor must be callable with either a Time parameter or no parameter");
return AddUpdater(std::make_unique<ApplicationUpdaterFunctor<std::decay_t<F>>>(std::forward<F>(functor)));
}
template<typename F>
void ApplicationBase::AddUpdaterFunc(FixedInterval fixedInterval, F&& functor)
{
return AddUpdaterFunc<F, true>(fixedInterval.interval, std::forward<F>(functor));
}
template<typename F>
void ApplicationBase::AddUpdaterFunc(Interval interval, F&& functor)
{
return AddUpdaterFunc<F, false>(interval.interval, std::forward<F>(functor));
}
inline void ApplicationBase::ClearComponents()
@ -71,6 +74,36 @@ namespace Nz
{
m_running = false;
}
template<typename T, typename... Args>
T& ApplicationBase::AddComponent(Args&&... args)
{
std::size_t componentIndex = ApplicationComponentRegistry<T>::GetComponentId();
std::unique_ptr<T> component = std::make_unique<T>(*this, std::forward<Args>(args)...);
T& componentRef = *component;
if (componentIndex >= m_components.size())
m_components.resize(componentIndex + 1);
else if (m_components[componentIndex] != nullptr)
throw std::runtime_error("component was added multiple times");
m_components[componentIndex] = std::move(component);
return componentRef;
}
template<typename F, bool FixedInterval>
void ApplicationBase::AddUpdaterFunc(Time interval, F&& functor)
{
if constexpr (std::is_invocable_r_v<void, F> || std::is_invocable_r_v<void, F, Time>)
return AddUpdater(std::make_unique<ApplicationUpdaterFunctorWithInterval<std::decay_t<F>, FixedInterval>>(std::forward<F>(functor), interval));
else if constexpr (std::is_invocable_r_v<Time, F> || std::is_invocable_r_v<Time, F, Time>)
return AddUpdater(std::make_unique<ApplicationUpdaterFunctor<std::decay_t<F>>>(std::forward<F>(functor)));
else
static_assert(AlwaysFalse<F>(), "functor must be callable with either elapsed time or nothing and return void or next update time");
}
}
#include <Nazara/Core/DebugOff.hpp>

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@ -21,21 +21,36 @@ namespace Nz
ApplicationUpdater(ApplicationUpdater&&) = delete;
virtual ~ApplicationUpdater();
virtual void Update(Time elapsedTime) = 0;
virtual Time Update(Time elapsedTime) = 0;
ApplicationUpdater& operator=(const ApplicationUpdater&) = delete;
ApplicationUpdater& operator=(ApplicationUpdater&&) = delete;
};
template<typename F>
class ApplicationUpdaterFunctor : public ApplicationUpdater
{
public:
ApplicationUpdaterFunctor(F functor);
void Update(Time elapsedTime) override;
Time Update(Time elapsedTime) override;
private:
template<typename... Args> Time TriggerFunctor(Args&&... args);
F m_functor;
};
template<typename F, bool FixedInterval>
class ApplicationUpdaterFunctorWithInterval : public ApplicationUpdater
{
public:
ApplicationUpdaterFunctorWithInterval(F functor, Time interval);
Time Update(Time elapsedTime) override;
private:
Time m_interval;
F m_functor;
};
}

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@ -13,9 +13,59 @@ namespace Nz
}
template<typename F>
void ApplicationUpdaterFunctor<F>::Update(Time elapsedTime)
Time ApplicationUpdaterFunctor<F>::Update(Time elapsedTime)
{
m_functor(elapsedTime);
if constexpr (std::is_invocable_v<F, Time>)
return TriggerFunctor(elapsedTime);
else if constexpr (std::is_invocable_v<F>)
return TriggerFunctor();
else
static_assert(AlwaysFalse<F>(), "updater functor must be callable with a Time or nothing");
}
template<typename F>
template<typename... Args>
Time ApplicationUpdaterFunctor<F>::TriggerFunctor(Args&&... args)
{
if constexpr (std::is_same_v<std::invoke_result_t<F, Args...>, Time>)
return m_functor(std::forward<Args>(args)...);
else if constexpr (std::is_same_v<std::invoke_result_t<F, Args...>, void>)
{
m_functor(std::forward<Args>(args)...);
return Time::Zero();
}
else
static_assert(AlwaysFalse<F>(), "updater functor must either return Time or void");
}
template<typename F, bool FixedInterval>
ApplicationUpdaterFunctorWithInterval<F, FixedInterval>::ApplicationUpdaterFunctorWithInterval(F functor, Time interval) :
m_interval(interval),
m_functor(std::move(functor))
{
}
template<typename F, bool FixedInterval>
Time ApplicationUpdaterFunctorWithInterval<F, FixedInterval>::Update(Time elapsedTime)
{
if constexpr (std::is_invocable_v<F, Time>)
{
if constexpr (FixedInterval)
m_functor(m_interval);
else
m_functor(elapsedTime);
}
else
{
static_assert(std::is_invocable_v<F>, "updater functor must be callable with a Time or nothing");
m_functor();
}
if constexpr (FixedInterval)
return -m_interval;
else
return m_interval;
}
}

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@ -48,6 +48,7 @@ namespace Nz
return ModuleTuple<Modules...>::template Get<T>();
}
template<typename Module>
template<typename... ModuleConfig>
ModuleTuple<Module>::ModuleTuple(ModuleConfig&&... configs) :

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@ -12,7 +12,8 @@
namespace Nz
{
ApplicationBase::ApplicationBase(int argc, const Pointer<const char>* argv) :
m_running(true)
m_running(true),
m_currentTime(Time::Zero())
{
}
@ -55,8 +56,30 @@ namespace Nz
bool ApplicationBase::Update(Time elapsedTime)
{
for (auto& updater : m_updaters)
updater->Update(elapsedTime);
m_currentTime += elapsedTime;
for (auto& updaterEntry : m_updaters)
{
if (updaterEntry.nextUpdate > m_currentTime)
continue;
Time timeSinceLastUpdate = m_currentTime - updaterEntry.lastUpdate;
if NAZARA_UNLIKELY(updaterEntry.nextUpdate == updaterEntry.lastUpdate)
{
// First call
timeSinceLastUpdate = Time::Zero();
updaterEntry.lastUpdate = m_currentTime;
}
Time interval = updaterEntry.updater->Update(timeSinceLastUpdate);
if (interval >= Time::Zero())
updaterEntry.nextUpdate = m_currentTime + interval;
else
updaterEntry.nextUpdate = updaterEntry.lastUpdate + (-interval);
updaterEntry.nextUpdate = std::max(updaterEntry.nextUpdate, m_currentTime);
}
for (auto& componentPtr : m_components)
{

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@ -174,7 +174,7 @@ int main()
}
});
app.AddUpdater([&](Nz::Time /*elapsedTime*/)
app.AddUpdaterFunc([&]
{
if (std::optional<Nz::Time> deltaTime = updateClock.RestartIfOver(Nz::Time::TickDuration(60)))
{

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@ -284,7 +284,7 @@ int main()
uboUpdate = true;
});
app.AddUpdater([&](Nz::Time /*elapsedTime*/)
app.AddUpdaterFunc([&]
{
if (std::optional<Nz::Time> deltaTime = updateClock.RestartIfOver(Nz::Time::TickDuration(60)))
{

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@ -0,0 +1,76 @@
#include <Nazara/Core/Application.hpp>
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
SCENARIO("Application", "[CORE][ABSTRACTHASH]")
{
WHEN("Updating the application multiple times")
{
Nz::ApplicationBase app;
std::size_t triggerCount = 0;
app.AddUpdaterFunc([&](Nz::Time elapsedTime)
{
if (triggerCount == 0)
{
INFO("First update should have elapsed time as zero");
CHECK(elapsedTime == Nz::Time::Zero());
}
triggerCount++;
});
app.Update(Nz::Time::Milliseconds(10));
app.Update(Nz::Time::Milliseconds(10));
app.Update(Nz::Time::Milliseconds(10));
CHECK(triggerCount == 3);
}
WHEN("Using interval")
{
Nz::ApplicationBase app;
std::size_t triggerCount = 0;
app.AddUpdaterFunc(Nz::ApplicationBase::Interval{ Nz::Time::Milliseconds(100) }, [&](Nz::Time elapsedTime)
{
if (triggerCount == 0)
{
INFO("First update should have elapsed time as zero");
CHECK(elapsedTime == Nz::Time::Zero());
}
triggerCount++;
});
app.Update(Nz::Time::Milliseconds(100));
CHECK(triggerCount == 1);
app.Update(Nz::Time::Milliseconds(10));
CHECK(triggerCount == 1);
app.Update(Nz::Time::Milliseconds(100));
CHECK(triggerCount == 2);
app.Update(Nz::Time::Milliseconds(90));
CHECK(triggerCount == 2); // this does not trigger since 100ms have not elapsed since last update
}
WHEN("Using fixed-time interval")
{
Nz::ApplicationBase app;
std::size_t triggerCount = 0;
app.AddUpdaterFunc(Nz::ApplicationBase::FixedInterval{ Nz::Time::Milliseconds(100) }, [&](Nz::Time elapsedTime)
{
CHECK(elapsedTime == Nz::Time::Milliseconds(100));
triggerCount++;
});
app.Update(Nz::Time::Milliseconds(100));
CHECK(triggerCount == 1);
app.Update(Nz::Time::Milliseconds(10));
CHECK(triggerCount == 1);
app.Update(Nz::Time::Milliseconds(100));
CHECK(triggerCount == 2);
app.Update(Nz::Time::Milliseconds(90));
CHECK(triggerCount == 3); // lost time is caught up
}
}