Graphics/ForwardFramePipeline: Frustum cull lights
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@@ -156,7 +156,8 @@ namespace Nz
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std::unordered_set<WorldInstancePtr> m_removedWorldInstances;
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std::vector<std::unique_ptr<ElementRenderer>> m_elementRenderers;
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std::vector<ElementRenderer::RenderStates> m_renderStates;
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std::vector<Light*> m_visibleLights;
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std::vector<const Light*> m_renderableLights;
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std::vector<const Light*> m_visibleLights;
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std::vector<LightDataUbo> m_lightDataBuffers;
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std::vector<VisibleRenderable> m_visibleRenderables;
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BakedFrameGraph m_bakedFrameGraph;
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