Graphics/ForwardFramePipeline: Frustum cull lights
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@@ -18,7 +18,7 @@ namespace Nz
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return -std::numeric_limits<float>::infinity();
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}
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void DirectionalLight::FillLightData(void* data)
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void DirectionalLight::FillLightData(void* data) const
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{
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auto lightOffset = PredefinedLightData::GetOffsets();
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