Graphics/ForwardFramePipeline: Frustum cull lights
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@@ -18,7 +18,7 @@ namespace Nz
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return Vector3f::SquaredDistance(m_position, boundingVolume.aabb.GetCenter());
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}
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void SpotLight::FillLightData(void* data)
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void SpotLight::FillLightData(void* data) const
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{
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auto lightOffset = PredefinedLightData::GetOffsets();
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