Convert spaces to tabs
Former-commit-id: b459cfe0c83f651cc660d42f7d3014c3b146f345
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@@ -30,8 +30,8 @@ class NAZARA_GRAPHICS_API NzAbstractRenderQueue
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struct SpotLight;
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NzAbstractRenderQueue() = default;
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NzAbstractRenderQueue(const NzAbstractRenderQueue&) = delete;
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NzAbstractRenderQueue(NzAbstractRenderQueue&&) = default;
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NzAbstractRenderQueue(const NzAbstractRenderQueue&) = delete;
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NzAbstractRenderQueue(NzAbstractRenderQueue&&) = default;
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virtual ~NzAbstractRenderQueue();
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// Je ne suis vraiment pas fan du nombre de surcharges pour AddBillboards,
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@@ -54,8 +54,8 @@ class NAZARA_GRAPHICS_API NzAbstractRenderQueue
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virtual void Clear(bool fully = false);
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NzAbstractRenderQueue& operator=(const NzAbstractRenderQueue&) = delete;
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NzAbstractRenderQueue& operator=(NzAbstractRenderQueue&&) = default;
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NzAbstractRenderQueue& operator=(const NzAbstractRenderQueue&) = delete;
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NzAbstractRenderQueue& operator=(NzAbstractRenderQueue&&) = default;
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struct DirectionalLight
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{
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@@ -22,8 +22,8 @@ class NAZARA_GRAPHICS_API NzAbstractRenderTechnique
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{
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public:
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NzAbstractRenderTechnique();
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NzAbstractRenderTechnique(const NzAbstractRenderTechnique&) = delete;
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NzAbstractRenderTechnique(NzAbstractRenderTechnique&&) = default;
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NzAbstractRenderTechnique(const NzAbstractRenderTechnique&) = delete;
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NzAbstractRenderTechnique(NzAbstractRenderTechnique&&) = default;
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virtual ~NzAbstractRenderTechnique();
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virtual bool Draw(const NzSceneData& sceneData) const = 0;
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@@ -36,8 +36,8 @@ class NAZARA_GRAPHICS_API NzAbstractRenderTechnique
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virtual bool IsInstancingEnabled() const;
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NzAbstractRenderTechnique& operator=(const NzAbstractRenderTechnique&) = delete;
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NzAbstractRenderTechnique& operator=(NzAbstractRenderTechnique&&) = default;
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NzAbstractRenderTechnique& operator=(const NzAbstractRenderTechnique&) = delete;
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NzAbstractRenderTechnique& operator=(NzAbstractRenderTechnique&&) = default;
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protected:
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bool m_instancingEnabled;
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@@ -30,8 +30,8 @@ class NAZARA_GRAPHICS_API NzInstancedRenderable : public NzRefCounted
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struct InstanceData;
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NzInstancedRenderable() = default;
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inline NzInstancedRenderable(const NzInstancedRenderable& renderable);
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NzInstancedRenderable(NzInstancedRenderable&& renderable) = delete;
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inline NzInstancedRenderable(const NzInstancedRenderable& renderable);
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NzInstancedRenderable(NzInstancedRenderable&& renderable) = delete;
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virtual ~NzInstancedRenderable();
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inline void EnsureBoundingVolumeUpdated() const;
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@@ -44,7 +44,7 @@ class NAZARA_GRAPHICS_API NzInstancedRenderable : public NzRefCounted
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virtual void UpdateData(InstanceData* instanceData) const;
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inline NzInstancedRenderable& operator=(const NzInstancedRenderable& renderable);
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NzInstancedRenderable& operator=(NzInstancedRenderable&& renderable) = delete;
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NzInstancedRenderable& operator=(NzInstancedRenderable&& renderable) = delete;
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// Signals:
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NazaraSignal(OnInstancedRenderableInvalidateData, const NzInstancedRenderable* /*instancedRenderable*/, nzUInt32 /*flags*/);
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@@ -19,17 +19,17 @@ class NAZARA_GRAPHICS_API NzRenderable
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public:
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NzRenderable() = default;
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NzRenderable(const NzRenderable& renderable) = default;
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NzRenderable(NzRenderable&&) = default;
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NzRenderable(NzRenderable&&) = default;
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virtual ~NzRenderable();
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virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const = 0;
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virtual bool Cull(const NzFrustumf& frustum, const NzMatrix4f& transformMatrix) const;
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inline void EnsureBoundingVolumeUpdated() const;
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inline void EnsureBoundingVolumeUpdated() const;
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virtual const NzBoundingVolumef& GetBoundingVolume() const;
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virtual void UpdateBoundingVolume(const NzMatrix4f& transformMatrix);
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NzRenderable& operator=(const NzRenderable& renderable) = default;
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NzRenderable& operator=(NzRenderable&& renderable) = default;
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NzRenderable& operator=(const NzRenderable& renderable) = default;
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NzRenderable& operator=(NzRenderable&& renderable) = default;
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protected:
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virtual void MakeBoundingVolume() const = 0;
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